(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2013 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uMisc; interface uses SDLh, uConsts, GLunit, uTypes; procedure initModule; procedure freeModule; procedure movecursor(dx, dy: LongInt); function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; function MakeScreenshot(filename: shortstring; k: LongInt): boolean; function GetTeamStatString(p: PTeam): shortstring; {$IFDEF SDL2} function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline; {$ELSE} function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; inline; {$ENDIF} implementation uses SysUtils, uVariables, uUtils {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF}; type PScreenshot = ^TScreenshot; TScreenshot = record buffer: PByte; filename: shortstring; width, height: LongInt; size: QWord; end; var conversionFormat: PSDL_PixelFormat; procedure movecursor(dx, dy: LongInt); var x, y: LongInt; begin if (dx = 0) and (dy = 0) then exit; SDL_GetMouseState(@x, @y); Inc(x, dx); Inc(y, dy); SDL_WarpMouse(x, y); end; {$IFDEF PNG_SCREENSHOTS} // this funtion will be executed in separate thread function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export; var i: LongInt; png_ptr: ^png_struct; info_ptr: ^png_info; f: file; image: PScreenshot; begin image:= PScreenshot(screenshot); png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil); if png_ptr = nil then begin // AddFileLog('Error: Could not create png write struct.'); SaveScreenshot:= 0; exit; end; info_ptr := png_create_info_struct(png_ptr); if info_ptr = nil then begin png_destroy_write_struct(@png_ptr, nil); // AddFileLog('Error: Could not create png info struct.'); SaveScreenshot:= 0; exit; end; {$IOCHECKS OFF} Assign(f, image^.filename); Rewrite(f, 1); if IOResult = 0 then begin png_init_pascal_io(png_ptr,@f); png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height, 8, // bit depth PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_write_info(png_ptr, info_ptr); // glReadPixels and libpng number rows in different order for i:= image^.height-1 downto 0 do png_write_row(png_ptr, image^.buffer + i*4*image^.width); png_write_end(png_ptr, info_ptr); Close(f); end; {$IOCHECKS ON} // free everything png_destroy_write_struct(@png_ptr, @info_ptr); FreeMem(image^.buffer, image^.size); Dispose(image); SaveScreenshot:= 0; end; {$ELSE} // no PNG_SCREENSHOTS // this funtion will be executed in separate thread function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export; var f: file; // Windows Bitmap Header head: array[0..53] of Byte = ( $42, $4D, // identifier ("BM") 0, 0, 0, 0, // file size 0, 0, 0, 0, // reserved 54, 0, 0, 0, // starting offset 40, 0, 0, 0, // header size 0, 0, 0, 0, // width 0, 0, 0, 0, // height 1, 0, // color planes 32, 0, // bit depth 0, 0, 0, 0, // compression method (uncompressed) 0, 0, 0, 0, // image size 96, 0, 0, 0, // horizontal resolution 96, 0, 0, 0, // vertical resolution 0, 0, 0, 0, // number of colors (all) 0, 0, 0, 0 // number of important colors ); image: PScreenshot; size: QWord; begin image:= PScreenshot(screenshot); size:= image^.Width*image^.Height*4; head[$02]:= (size + 54) and $ff; head[$03]:= ((size + 54) shr 8) and $ff; head[$04]:= ((size + 54) shr 16) and $ff; head[$05]:= ((size + 54) shr 24) and $ff; head[$12]:= image^.Width and $ff; head[$13]:= (image^.Width shr 8) and $ff; head[$14]:= (image^.Width shr 16) and $ff; head[$15]:= (image^.Width shr 24) and $ff; head[$16]:= image^.Height and $ff; head[$17]:= (image^.Height shr 8) and $ff; head[$18]:= (image^.Height shr 16) and $ff; head[$19]:= (image^.Height shr 24) and $ff; head[$22]:= size and $ff; head[$23]:= (size shr 8) and $ff; head[$24]:= (size shr 16) and $ff; head[$25]:= (size shr 24) and $ff; {$IOCHECKS OFF} Assign(f, image^.filename); Rewrite(f, 1); if IOResult = 0 then begin BlockWrite(f, head, sizeof(head)); BlockWrite(f, image^.buffer^, size); Close(f); end else begin //AddFileLog('Error: Could not write to ' + filename); end; {$IOCHECKS ON} // free everything FreeMem(image^.buffer, image^.size); Dispose(image); SaveScreenshot:= 0; end; {$ENDIF} // no PNG_SCREENSHOTS {$IFDEF USE_VIDEO_RECORDING} // make image k times smaller (useful for saving thumbnails) procedure ReduceImage(img: PByte; width, height, k: LongInt); var i, j, i0, j0, w, h, r, g, b: LongInt; begin w:= width div k; h:= height div k; // rescale inplace if k <> 1 then begin for i:= 0 to h-1 do for j:= 0 to w-1 do begin r:= 0; g:= 0; b:= 0; for i0:= 0 to k-1 do for j0:= 0 to k-1 do begin inc(r, img[4*(width*(i*k+i0) + j*k+j0)+0]); inc(g, img[4*(width*(i*k+i0) + j*k+j0)+1]); inc(b, img[4*(width*(i*k+i0) + j*k+j0)+2]); end; img[4*(w*i + j)+0]:= r div (k*k); img[4*(w*i + j)+1]:= g div (k*k); img[4*(w*i + j)+2]:= b div (k*k); img[4*(w*i + j)+3]:= 255; end; end; end; {$ENDIF} // captures and saves the screen. returns true on success. // saved image will be k times smaller than original (useful for saving thumbnails). function MakeScreenshot(filename: shortstring; k: LongInt): Boolean; var p: Pointer; size: QWord; image: PScreenshot; format: GLenum; ext: string[4]; x,y,c: LongWord; begin {$IFDEF PNG_SCREENSHOTS} format:= GL_RGBA; ext:= '.png'; {$ELSE} format:= GL_BGRA; ext:= '.bmp'; {$ENDIF} size:= LAND_WIDTH*LAND_HEIGHT*4; p:= GetMem(size); // will be freed in SaveScreenshot() // memory could not be allocated if p = nil then begin AddFileLog('Error: Could not allocate memory for screenshot.'); MakeScreenshot:= false; exit; end; // read pixels from the front buffer //glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p); for y:= 0 to LAND_HEIGHT-1 do for x:= 0 to LAND_WIDTH-1 do begin c:= LandPixels[LAND_HEIGHT-1-y, x]; //PLongWordArray(p)^[y*LAND_WIDTH+x]:= c; // RGBA //PLongWordArray(p)^[y*LAND_WIDTH+x]:= (c and RMask shr RShift shl 24) or (c and GMask shr GShift shl 16) or (c and BMask shr BShift shl 8) or (c and AMask shr AShift); // RBGA //PLongWordArray(p)^[y*LAND_WIDTH+x]:= (c and RMask shr RShift shl 24) or (c and BMask shr BShift shl 16) or (c and GMask shr GShift shl 8) or (c and AMask shr AShift); // Swapping Red and Blue, which appears to be issue for mikade... PLongWordArray(p)^[y*LAND_WIDTH+x]:= (c and RMask shr RShift shl BShift) or (c and GMask) or (c and BMask shr BShift shl RShift) or (c and AMask); (* if Land[LAND_HEIGHT-1-y, x] and lfBasic = lfBasic then PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask else if Land[LAND_HEIGHT-1-y, x] and lfObject = lfObject then PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF else PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0; //*) end; {$IFDEF USE_VIDEO_RECORDING} //ReduceImage(p, cScreenWidth, cScreenHeight, k); {$ENDIF} // allocate and fill structure that will be passed to new thread New(image); // will be disposed in SaveScreenshot() image^.filename:= UserPathPrefix + filename + ext; image^.width:= LAND_WIDTH; image^.height:= LAND_HEIGHT; image^.size:= size; image^.buffer:= p; SDL_CreateThread(@SaveScreenshot{$IFDEF SDL2}, 'snapshot'{$ENDIF}, image); MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate end; // http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860 function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; var convertedSurf: PSDL_Surface; begin doSurfaceConversion:= tmpsurf; if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or (tmpsurf^.format^.bitsperpixel = 24) then begin convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); SDL_FreeSurface(tmpsurf); doSurfaceConversion:= convertedSurf; end; end; {$IFDEF SDL2} function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline; {$ELSE} function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; inline; {$ENDIF} begin SDL_RectMake.x:= x; SDL_RectMake.y:= y; SDL_RectMake.w:= width; SDL_RectMake.h:= height; end; function GetTeamStatString(p: PTeam): shortstring; var s: ansistring; begin s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; GetTeamStatString:= s; end; procedure initModule; {$IFDEF SDL2} const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4; {$ELSE} const format: TSDL_PixelFormat = ( palette: nil; BitsPerPixel: 32; BytesPerPixel: 4; Rloss: 0; Gloss: 0; Bloss: 0; Aloss: 0; Rshift: RShift; Gshift: GShift; Bshift: BShift; Ashift: AShift; RMask: RMask; GMask: GMask; BMask: BMask; AMask: AMask; colorkey: 0; alpha: 255); {$ENDIF} begin {$IFDEF SDL2} conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); {$ELSE} conversionFormat:= @format; {$ENDIF} end; procedure freeModule; begin {$IFDEF SDL2} SDL_FreeFormat(conversionFormat); {$ENDIF} end; end.