-------------------------------------------------- ---------------------- r876 | unC0Rr | 2006-10-05 16:12:24 -0400 (Thu, 05 Oct 2006) | 1 line Displacer: a tcp server on the game -------------------------------------------------- ---------------------- r875 | unC0Rr | 2006-10-05 16:12:00 -0400 (Thu, 05 Oct 2006) | 1 line Fixed occasional alpha transparency :) -------------------------------------------------- ---------------------- r874 | unC0Rr | 2006-10-05 16:05:56 -0400 (Thu, 05 Oct 2006) | 1 line Listed in order of delirium with colours -------------------------------------------------- ---------------------- r873 | unC0Rr | 2006-10-05 15:38:59 -0400 (Thu, 05 Oct 2006) | 1 line Cardinal -> Longword -------------------------------------------------- ---------------------- r872 | unC0Rr | 2006-10-05 15:37:30 -0400 (Thu, 05 Oct 2006) | 1 line Cardinal -> Longword -------------------------------------------------- ---------------------- r871 | unC0Rr | 2006-10-05 14:31:27 -0400 (Thu, 05 Oct 2006) | 1 line There will be about :) -------------------------------------------------- ---------------------- r870 | unC0Rr | 2006-10-05 13:04:22 -0400 (Thu, 05 Oct 2006) | 1 line Pack-a ... missed a few files -------------------------------------------------- ---------------------- r869 | unC0Rr | 2006-10-05 12:31:49 -0400 (Thu, 05 Oct 2006) | 1 line Improved theme avematan -------------------------------------------------- ---------------------- r868 | unC0Rr | 2006-10-05 12:31:27 -0400 (Thu, 05 Oct 2006) | 1 line Patched infa and Licence -------------------------------------------------- ---------------------- r867 | unC0Rr | 2006-10-05 12:29:50 -0400 (Thu, 05 Oct 2006) | 1 line Fixed a formatting :) -------------------------------------------------- ---------------------- r866 | unC0Rr | 2006-10-05 12:28:45 -0400 (Thu, 05 Oct 2006) | 1 line Perelizenzirovanie frontend -------------------------------------------------- ---------------------- r865 | unC0Rr | 2006-10-05 12:25:34 -0400 (Thu, 05 Oct 2006) | 1 line Perelizenzirovanie engine -------------------------------------------------- ---------------------- r864 | unC0Rr | 2006-10-05 10:17:24 -0400 (Thu, 05 Oct 2006) | 1 line More beautiful thumbnails -------------------------------------------------- ---------------------- r863 | unC0Rr | 2006-10-04 16:55:25 -0400 (Wed, 04 Oct 2006) | 1 line A little more debug -------------------------------------------------- ---------------------- r862 | unC0Rr | 2006-10-03 15:24:19 -0400 (Tue, 03 Oct 2006) | 1 line Project Update -------------------------------------------------- ---------------------- r861 | unC0Rr | 2006-10-03 14:59:16 -0400 (Tue, 03 Oct 2006) | 2 lines - Fixed crash when trying to adjust the volume if muted - Reduced the frequency of occurrence of "bad" landscape -------------------------------------------------- ---------------------- r860 | unC0Rr | 2006-10-03 14:44:22 -0400 (Tue, 03 Oct 2006) | 1 line Displacer: further work on the encapsulation -------------------------------------------------- ---------------------- r859 | unC0Rr | 2006-10-01 16:49:27 -0400 (Sun, 01 Oct 2006) | 1 line Displacer: polymorphism in action -------------------------------------------------- ---------------------- r858 | unC0Rr | 2006-10-01 08:57:41 -0400 (Sun, 01 Oct 2006) | 1 line I've found forgot to add -------------------------------------------------- ---------------------- r857 | unC0Rr | 2006-09-28 12:29:52 -0400 (Thu, 28 Sep 2006) | 1 line A pointer to the current hedgehog plus pointing to it on the button h -------------------------------------------------- ---------------------- r856 | unC0Rr | 2006-09-27 16:50:22 -0400 (Wed, 27 Sep 2006) | 2 lines - Improvements to the volume - Simplified captions -------------------------------------------------- ---------------------- r855 | unC0Rr | 2006-09-27 16:11:14 -0400 (Wed, 27 Sep 2006) | 2 lines - More advanced widget from Displacer - Adjustable volume (but not music) -------------------------------------------------- ---------------------- r854 | unC0Rr | 2006-09-26 13:44:49 -0400 (Tue, 26 Sep 2006) | 1 line Superior landgen -------------------------------------------------- ---------------------- r853 | unC0Rr | 2006-09-26 07:50:13 -0400 (Tue, 26 Sep 2006) | 1 line Skrinschot and out perebindeny C and Esc -------------------------------------------------- ---------------------- r852 | unC0Rr | 2006-09-26 07:46:36 -0400 (Tue, 26 Sep 2006) | 1 line "Trusted" binds that work in demo mode, and during the game on the network, when someone else move -------------------------------------------------- ---------------------- r851 | unC0Rr | 2006-09-25 15:47:07 -0400 (Mon, 25 Sep 2006) | 1 line Toggle between windowed and fulskrinom button F -------------------------------------------------- ---------------------- r850 | unC0Rr | 2006-09-24 16:27:11 -0400 (Sun, 24 Sep 2006) | 1 line Displacer: previews! %) Is still in an embryonic form -------------------------------------------------- ---------------------- r849 | unC0Rr | 2006-09-24 15:26:42 -0400 (Sun, 24 Sep 2006) | 1 line Fixed minor roughness menu -------------------------------------------------- ---------------------- r848 | unC0Rr | 2006-09-24 14:57:17 -0400 (Sun, 24 Sep 2006) | 1 line Displacer: Fixed a strange behavior of the widget command selection -------------------------------------------------- ---------------------- r847 | unC0Rr | 2006-09-24 14:27:47 -0400 (Sun, 24 Sep 2006) | 1 line Pack-a ... I've found forgotten -------------------------------------------------- ---------------------- r846 | unC0Rr | 2006-09-24 14:26:55 -0400 (Sun, 24 Sep 2006) | 1 line Another file -------------------------------------------------- ---------------------- r845 | unC0Rr | 2006-09-24 14:26:02 -0400 (Sun, 24 Sep 2006) | 1 line Switching weapons work! :) -------------------------------------------------- ---------------------- r844 | unC0Rr | 2006-09-24 14:18:09 -0400 (Sun, 24 Sep 2006) | 1 line It remains only to realize switching -------------------------------------------------- ---------------------- r843 | unC0Rr | 2006-09-23 16:31:43 -0400 (Sat, 23 Sep 2006) | 1 line Oops ... forgot header -------------------------------------------------- ---------------------- r842 | unC0Rr | 2006-09-23 15:24:59 -0400 (Sat, 23 Sep 2006) | 2 lines - Fixed double call ProcessKbd - Fixed an issue jackhammer (continues after an attack hedgehog) -------------------------------------------------- ---------------------- r841 | unC0Rr | 2006-09-23 15:22:58 -0400 (Sat, 23 Sep 2006) | 1 line Showing non-working weapons menu bind to it%) -------------------------------------------------- ---------------------- r840 | unC0Rr | 2006-09-23 15:18:56 -0400 (Sat, 23 Sep 2006) | 1 line Variable to determine if the keys pressed on the keyboard -------------------------------------------------- ---------------------- r839 | unC0Rr | 2006-09-23 14:14:11 -0400 (Sat, 23 Sep 2006) | 1 line Fixed an issue with the definition of pressing the middle and right mouse buttons -------------------------------------------------- ---------------------- r838 | unC0Rr | 2006-09-22 16:36:47 -0400 (Fri, 22 Sep 2006) | 1 line Select a template in the function (for a call of two places, in order to avoid duplitsirovaniya code) -------------------------------------------------- ---------------------- r837 | unC0Rr | 2006-09-22 16:35:50 -0400 (Fri, 22 Sep 2006) | 1 line Window for selecting weapons :) -------------------------------------------------- ---------------------- r836 | unC0Rr | 2006-09-22 13:15:28 -0400 (Fri, 22 Sep 2006) | 1 line 1 template -------------------------------------------------- ---------------------- r835 | unC0Rr | 2006-09-22 10:25:55 -0400 (Fri, 22 Sep 2006) | 1 line Small tuning thumbnails + decorations code :) -------------------------------------------------- ---------------------- r834 | unC0Rr | 2006-09-22 10:13:55 -0400 (Fri, 22 Sep 2006) | 1 line A further validation of the generation mapy -------------------------------------------------- ---------------------- r833 | unC0Rr | 2006-09-22 10:12:50 -0400 (Fri, 22 Sep 2006) | 1 line Small tuning 13th Template -------------------------------------------------- ---------------------- r832 | unC0Rr | 2006-09-21 17:33:31 -0400 (Thu, 21 Sep 2006) | 1 line So beautiful and logical code -------------------------------------------------- ---------------------- r831 | unC0Rr | 2006-09-21 17:28:16 -0400 (Thu, 21 Sep 2006) | 1 line Feed for thumbnails without having to recompile it -------------------------------------------------- ---------------------- r830 | unC0Rr | 2006-09-21 14:11:09 -0400 (Thu, 21 Sep 2006) | 1 line Not syncing after sending thumbnails -------------------------------------------------- ---------------------- r829 | unC0Rr | 2006-09-21 13:56:52 -0400 (Thu, 21 Sep 2006) | 1 line Save the demo in the user profile + right type of game inside to not get involved with the file inside geksredaktorom -------------------------------------------------- ---------------------- r828 | unC0Rr | 2006-09-21 07:24:29 -0400 (Thu, 21 Sep 2006) | 1 line New cloud -------------------------------------------------- ---------------------- r827 | unC0Rr | 2006-09-20 14:20:42 -0400 (Wed, 20 Sep 2006) | 1 line The engine is able to generit preview picture :) -------------------------------------------------- ---------------------- r826 | unC0Rr | 2006-09-20 13:48:15 -0400 (Wed, 20 Sep 2006) | 1 line From this it will be thumbnails -------------------------------------------------- ---------------------- r825 | unC0Rr | 2006-09-20 11:31:34 -0400 (Wed, 20 Sep 2006) | 1 line Protocol change all the numbers in big-endian -------------------------------------------------- ---------------------- r824 | unC0Rr | 2006-09-20 09:51:10 -0400 (Wed, 20 Sep 2006) | 1 line SDL_net updated to 1.2.6 -------------------------------------------------- ---------------------- r823 | unC0Rr | 2006-09-18 15:37:16 -0400 (Mon, 18 Sep 2006) | 3 lines Displacer: - Caps on files - Team in the game go in the order in which selected -------------------------------------------------- ---------------------- r822 | unC0Rr | 2006-09-17 06:23:18 -0400 (Sun, 17 Sep 2006) | 1 line Displacer: Team now as in the worms -------------------------------------------------- ---------------------- r821 | unC0Rr | 2006-09-16 09:46:59 -0400 (Sat, 16 Sep 2006) | 1 line Fixed a bug with the bounce off the walls of hedgehogs :) now they are not talking from an explosion in a confined space card -------------------------------------------------- ---------------------- r820 | unC0Rr | 2006-09-15 16:37:18 -0400 (Fri, 15 Sep 2006) | 1 line Saurimo not in the bin folder -------------------------------------------------- ---------------------- r819 | unC0Rr | 2006-09-15 14:12:09 -0400 (Fri, 15 Sep 2006) | 1 line Displacer: limit on the total number of hedgehogs -------------------------------------------------- ---------------------- r818 | unC0Rr | 2006-09-15 09:44:56 -0400 (Fri, 15 Sep 2006) | 1 line Oops ... forgotten that it is necessary to change the file -------------------------------------------------- ---------------------- r817 | unC0Rr | 2006-09-15 09:40:35 -0400 (Fri, 15 Sep 2006) | 1 line The name of the variable changed in line with the meaning, fixed a bug with the definition of win -------------------------------------------------- ---------------------- r816 | unC0Rr | 2006-09-15 09:39:23 -0400 (Fri, 15 Sep 2006) | 1 line Bots pass the course if they can not come up with anything better than hurting yourself -------------------------------------------------- ---------------------- r815 | unC0Rr | 2006-09-14 13:33:54 -0400 (Thu, 14 Sep 2006) | 1 line Cuming Song -------------------------------------------------- ---------------------- r814 | unC0Rr | 2006-09-14 13:19:00 -0400 (Thu, 14 Sep 2006) | 1 line Fixed a fall -------------------------------------------------- ---------------------- r813 | unC0Rr | 2006-09-13 15:49:04 -0400 (Wed, 13 Sep 2006) | 1 line Check for too many teams -------------------------------------------------- ---------------------- r812 | unC0Rr | 2006-09-13 15:23:54 -0400 (Wed, 13 Sep 2006) | 1 line Fixed occasional regression to create a new team :) -------------------------------------------------- ---------------------- r811 | unC0Rr | 2006-09-13 14:49:34 -0400 (Wed, 13 Sep 2006) | 1 line Oh ... forgot uncommented -------------------------------------------------- ---------------------- r810 | unC0Rr | 2006-09-13 14:32:31 -0400 (Wed, 13 Sep 2006) | 1 line Hedgehogs cease to move on when the AI ​​:) -------------------------------------------------- ---------------------- r809 | unC0Rr | 2006-09-12 15:02:09 -0400 (Tue, 12 Sep 2006) | 1 line Bots skipat course instead of blunt thinking for the rest of time -------------------------------------------------- ---------------------- r808 | unC0Rr | 2006-09-11 16:46:03 -0400 (Mon, 11 Sep 2006) | 1 line At the same time do not work more than one sorter helsbarov teams -------------------------------------------------- ---------------------- r807 | unC0Rr | 2006-09-11 16:41:43 -0400 (Mon, 11 Sep 2006) | 1 line More fixes to the calculation of scores for attack -------------------------------------------------- ---------------------- r806 | unC0Rr | 2006-09-11 16:15:15 -0400 (Mon, 11 Sep 2006) | 2 lines - Bots do not use a bat and fire hit if there is no one nearby - ... and do not confuse them :)) -------------------------------------------------- ---------------------- r805 | unC0Rr | 2006-09-11 15:44:53 -0400 (Mon, 11 Sep 2006) | 1 line Bots do not think more than the allotted time -------------------------------------------------- ---------------------- r804 | unC0Rr | 2006-09-10 17:56:19 -0400 (Sun, 10 Sep 2006) | 1 line No longer generates 'N' instead of '+' -------------------------------------------------- ---------------------- r803 | unC0Rr | 2006-09-10 17:54:04 -0400 (Sun, 10 Sep 2006) | 1 line Fixed an issue with playing demos -------------------------------------------------- ---------------------- r802 | unC0Rr | 2006-09-10 17:30:06 -0400 (Sun, 10 Sep 2006) | 1 line Fixed a Simple Game -------------------------------------------------- ---------------------- r801 | unC0Rr | 2006-09-09 13:57:16 -0400 (Sat, 09 Sep 2006) | 1 line Now this widget works finally fully :) -------------------------------------------------- ---------------------- r800 | unC0Rr | 2006-09-09 13:29:13 -0400 (Sat, 09 Sep 2006) | 1 line Displacer: Code to support the selection of commands and count urchins. We can only Ispolzovt submitted values ​​in HWGame -------------------------------------------------- ---------------------- r799 | unC0Rr | 2006-09-03 14:14:39 -0400 (Sun, 03 Sep 2006) | 1 line Another fix to the bots about the accuracy of falling -------------------------------------------------- ---------------------- r798 | unC0Rr | 2006-09-03 14:00:26 -0400 (Sun, 03 Sep 2006) | 1 line Fixed a strange behavior of bots (roam the Mape as restless) -------------------------------------------------- ---------------------- r797 | unC0Rr | 2006-09-03 11:38:40 -0400 (Sun, 03 Sep 2006) | 1 line Updated translation -------------------------------------------------- ---------------------- r796 | unC0Rr | 2006-09-03 11:34:42 -0400 (Sun, 03 Sep 2006) | 1 line We take the parameters of the game with the right GameCFGWidget -------------------------------------------------- ---------------------- r795 | unC0Rr | 2006-09-03 11:25:26 -0400 (Sun, 03 Sep 2006) | 1 line "Mind" bots depends on their level of -------------------------------------------------- ---------------------- r794 | unC0Rr | 2006-09-03 11:24:55 -0400 (Sun, 03 Sep 2006) | 1 line Displacer: reduce the distance between the teams in the list -------------------------------------------------- ---------------------- r793 | unC0Rr | 2006-09-03 09:53:00 -0400 (Sun, 03 Sep 2006) | 1 line All sorts of prettiness -------------------------------------------------- ---------------------- r792 | unC0Rr | 2006-09-03 09:10:38 -0400 (Sun, 03 Sep 2006) | 1 line Displacer: initial support for the choice of number of hedgehogs, which will play -------------------------------------------------- ---------------------- r791 | unC0Rr | 2006-08-28 16:08:02 -0400 (Mon, 28 Aug 2006) | 1 line Fixed cap -------------------------------------------------- ---------------------- r790 | unC0Rr | 2006-08-28 16:07:22 -0400 (Mon, 28 Aug 2006) | 1 line Displacer: fixed a bug that occurs when you remove from the list of commands -------------------------------------------------- ---------------------- r789 | unC0Rr | 2006-08-27 09:43:32 -0400 (Sun, 27 Aug 2006) | 1 line Something is wrong I nakommitil in this file last time :) At initialization, select the first 1024 values ​​to the generator "succumbed" -------------------------------------------------- ---------------------- r788 | unC0Rr | 2006-08-27 09:37:12 -0400 (Sun, 27 Aug 2006) | 1 line The remaining pages have been translated into Layouts -------------------------------------------------- ---------------------- r787 | unC0Rr | 2006-08-27 09:20:02 -0400 (Sun, 27 Aug 2006) | 1 line Updated Caps -------------------------------------------------- ---------------------- r786 | unC0Rr | 2006-08-27 09:12:31 -0400 (Sun, 27 Aug 2006) | 1 line Another solution I've found after -------------------------------------------------- ---------------------- r785 | unC0Rr | 2006-08-27 09:11:51 -0400 (Sun, 27 Aug 2006) | 1 line A new random in the front -------------------------------------------------- ---------------------- r784 | unC0Rr | 2006-08-27 08:38:22 -0400 (Sun, 27 Aug 2006) | 1 line Small fix to a system of compilation and rifle -------------------------------------------------- ---------------------- r783 | unC0Rr | 2006-08-27 08:11:08 -0400 (Sun, 27 Aug 2006) | 1 line Now just need the names of hedgehogs be Fixed -------------------------------------------------- ---------------------- r782 | unC0Rr | 2006-08-26 06:52:42 -0400 (Sat, 26 Aug 2006) | 1 line Seems fixed a Unicode in a network game -------------------------------------------------- ---------------------- r781 | unC0Rr | 2006-08-26 05:39:50 -0400 (Sat, 26 Aug 2006) | 2 lines - Fixed megabag, because of which the grain was taken as the first character of the line-grain - Slightly changed the properties of the generator -------------------------------------------------- ---------------------- r780 | unC0Rr | 2006-08-20 15:19:41 -0400 (Sun, 20 Aug 2006) | 1 line Minor fix -------------------------------------------------- ---------------------- r779 | unC0Rr | 2006-08-20 12:57:08 -0400 (Sun, 20 Aug 2006) | 2 lines - Fix to opredelnnye program folder under Windows - Displacer poked more teamselhelper.cpp, turns cool :) -------------------------------------------------- ---------------------- r778 | unC0Rr | 2006-08-18 16:56:18 -0400 (Fri, 18 Aug 2006) | 1 line uh ... in short, a handful of changes from the Displacer -------------------------------------------------- ---------------------- r777 | unC0Rr | 2006-08-18 16:47:19 -0400 (Fri, 18 Aug 2006) | 1 line We solve the problem of defining the prefix -------------------------------------------------- ---------------------- r776 | unC0Rr | 2006-08-18 10:15:57 -0400 (Fri, 18 Aug 2006) | 1 line Fixed occasional compilation of the engine to the Knicks -------------------------------------------------- ---------------------- r775 | unC0Rr | 2006-08-17 14:45:40 -0400 (Thu, 17 Aug 2006) | 1 line Displacer: Fixed a return of the team from top to bottom -------------------------------------------------- ---------------------- r774 | unC0Rr | 2006-08-17 09:52:30 -0400 (Thu, 17 Aug 2006) | 2 lines - Update translation - Improved layout of widgets -------------------------------------------------- ---------------------- r773 | unC0Rr | 2006-08-17 09:51:54 -0400 (Thu, 17 Aug 2006) | 1 line Reduced power rebound urchin when plunging into the wall, and then jump as xs who%) -------------------------------------------------- ---------------------- r772 | unC0Rr | 2006-08-17 08:50:58 -0400 (Thu, 17 Aug 2006) | 1 line Now just lag should not be :) -------------------------------------------------- ---------------------- r771 | unC0Rr | 2006-08-17 08:30:09 -0400 (Thu, 17 Aug 2006) | 1 line Removed all trace also probably got rid of the lag in multiplayer mode when the game -------------------------------------------------- ---------------------- r770 | unC0Rr | 2006-08-17 08:08:54 -0400 (Thu, 17 Aug 2006) | 1 line Fixed a message to Tracy + lag fix to count Ostasha ropes -------------------------------------------------- ---------------------- r769 | unC0Rr | 2006-08-17 07:50:52 -0400 (Thu, 17 Aug 2006) | 1 line Minor fixes + messages to Thrace -------------------------------------------------- ---------------------- r768 | unC0Rr | 2006-08-16 08:23:38 -0400 (Wed, 16 Aug 2006) | 1 line Fixed speed pass ... Now this bug should not appear -------------------------------------------------- ---------------------- r767 | GrayFox | 2006-08-16 07:42:23 -0400 (Wed, 16 Aug 2006) | 1 line Build :) -------------------------------------------------- ---------------------- r766 | unC0Rr | 2006-08-16 07:35:53 -0400 (Wed, 16 Aug 2006) | 1 line Network settings on the appropriate page -------------------------------------------------- ---------------------- r765 | unC0Rr | 2006-08-16 06:09:59 -0400 (Wed, 16 Aug 2006) | 2 lines - Do not reset the pointer to the stream of thinking bots - Ignore garbage generated cmake'om -------------------------------------------------- ---------------------- r764 | unC0Rr | 2006-08-14 09:43:16 -0400 (Mon, 14 Aug 2006) | 1 line Show the error number and the path to the binaries, if the start of the engine failed -------------------------------------------------- ---------------------- r763 | unC0Rr | 2006-08-14 09:21:48 -0400 (Mon, 14 Aug 2006) | 1 line Fixed size of packets sent with the coordinates -------------------------------------------------- ---------------------- r762 | unC0Rr | 2006-08-12 13:37:42 -0400 (Sat, 12 Aug 2006) | 1 line Fixed some problems, and flashed fripaskalem delfyakom enabled bounds checking -------------------------------------------------- ---------------------- r761 | unC0Rr | 2006-08-12 12:53:07 -0400 (Sat, 12 Aug 2006) | 2 lines - Fixed build without debug engine - Removed extra header in the front -------------------------------------------------- ---------------------- r760 | unC0Rr | 2006-08-12 12:51:48 -0400 (Sat, 12 Aug 2006) | 1 line Minor fix -------------------------------------------------- ---------------------- r759 | unC0Rr | 2006-08-12 09:51:00 -0400 (Sat, 12 Aug 2006) | 1 line Initialize locale before -------------------------------------------------- ---------------------- r758 | unC0Rr | 2006-08-12 07:39:34 -0400 (Sat, 12 Aug 2006) | 1 line $ PACKRECORDS not needed for compatibility with 64bitnymi processors remains to determine, does not affect whether it is on a 32-bit compilation under fribsd -------------------------------------------------- ---------------------- r757 | unC0Rr | 2006-08-11 16:01:27 -0400 (Fri, 11 Aug 2006) | 1 line Yc, forgot to remove the hack for debug -------------------------------------------------- ---------------------- r756 | unC0Rr | 2006-08-11 15:55:38 -0400 (Fri, 11 Aug 2006) | 2 lines - Sign -> hwSign to avoid overlapping Math.pas' th - Do not use the inverse tangent for precise calculations -------------------------------------------------- ---------------------- r755 | unC0Rr | 2006-08-11 12:55:16 -0400 (Fri, 11 Aug 2006) | 1 line Fixed occasional issue with localized messages when compiling fripaskalem -------------------------------------------------- ---------------------- r754 | unC0Rr | 2006-08-11 12:16:16 -0400 (Fri, 11 Aug 2006) | 2 lines - A bunch of fixes for Hedera SDL - Removed seems to last place with the transformation of pointers to the whole -------------------------------------------------- ---------------------- r753 | unC0Rr | 2006-08-11 12:03:18 -0400 (Fri, 11 Aug 2006) | 1 line Another piece of code without the use of transformations Longword <> Pointer -------------------------------------------------- ---------------------- r752 | unC0Rr | 2006-08-10 18:46:43 -0400 (Thu, 10 Aug 2006) | 1 line real -> double -------------------------------------------------- ---------------------- r751 | unC0Rr | 2006-08-10 18:18:07 -0400 (Thu, 10 Aug 2006) | 1 line Small changes should improve poderzhku 64 bit -------------------------------------------------- ---------------------- r750 | unC0Rr | 2006-08-10 17:50:54 -0400 (Thu, 10 Aug 2006) | 2 lines - Fixed the size of the type integer-> longint - Minor changes -------------------------------------------------- ---------------------- r749 | unC0Rr | 2006-08-07 08:40:21 -0400 (Mon, 07 Aug 2006) | 1 line Improved properties of a new generator in accordance with the book D.Knuta -------------------------------------------------- ---------------------- r748 | unC0Rr | 2006-08-07 08:07:19 -0400 (Mon, 07 Aug 2006) | 1 line The new generator PSP -------------------------------------------------- ---------------------- r747 | unC0Rr | 2006-08-06 16:56:54 -0400 (Sun, 06 Aug 2006) | 1 line Do not use pointers to bring the whole -------------------------------------------------- ---------------------- r746 | unC0Rr | 2006-08-06 16:06:36 -0400 (Sun, 06 Aug 2006) | 1 line Getting rid of Asma compiling for all platforms -------------------------------------------------- ---------------------- r745 | unC0Rr | 2006-08-06 12:58:27 -0400 (Sun, 06 Aug 2006) | 1 line Must be Fixed problem with long prefix -------------------------------------------------- ---------------------- r744 | unC0Rr | 2006-08-06 12:41:55 -0400 (Sun, 06 Aug 2006) | 1 line You can create a package with all the required dll under Windows -------------------------------------------------- ---------------------- r743 | unC0Rr | 2006-08-06 12:19:12 -0400 (Sun, 06 Aug 2006) | 1 line Turn into the package in the same dll-ki of the QT -------------------------------------------------- ---------------------- r742 | unC0Rr | 2006-08-06 11:58:53 -0400 (Sun, 06 Aug 2006) | 1 line Restored compilation system -------------------------------------------------- ---------------------- r741 | unC0Rr | 2006-08-06 11:35:34 -0400 (Sun, 06 Aug 2006) | 1 line Frontend is also working on the prefix -------------------------------------------------- ---------------------- r740 | unC0Rr | 2006-08-06 08:25:46 -0400 (Sun, 06 Aug 2006) | 1 line The engine operates on a path relative to the prefix -------------------------------------------------- ---------------------- r739 | unC0Rr | 2006-08-05 17:39:28 -0400 (Sat, 05 Aug 2006) | 1 line uzhos tvoritsa cho ... Data folder is in share / hedgewars / Data -------------------------------------------------- ---------------------- r738 | unC0Rr | 2006-08-05 17:37:27 -0400 (Sat, 05 Aug 2006) | 1 line Go to the unix-way%) -------------------------------------------------- ---------------------- r737 | unC0Rr | 2006-08-05 13:56:01 -0400 (Sat, 05 Aug 2006) | 1 line Fixed occasional compilation :) -------------------------------------------------- ---------------------- r736 | unC0Rr | 2006-08-05 12:32:07 -0400 (Sat, 05 Aug 2006) | 1 line TempSurface now superfluous -------------------------------------------------- ---------------------- r735 | unC0Rr | 2006-08-05 12:28:41 -0400 (Sat, 05 Aug 2006) | 1 line Kapsch, the names and number of Heath in separate surfeysah -------------------------------------------------- ---------------------- r734 | unC0Rr | 2006-08-03 16:37:03 -0400 (Thu, 03 Aug 2006) | 1 line Clouds moving over - as in the worms -------------------------------------------------- ---------------------- r733 | unC0Rr | 2006-08-03 11:29:12 -0400 (Thu, 03 Aug 2006) | 1 line Another built-in command -------------------------------------------------- ---------------------- r732 | unC0Rr | 2006-08-03 10:25:52 -0400 (Thu, 03 Aug 2006) | 1 line Fixes for cmake -------------------------------------------------- ---------------------- r731 | unC0Rr | 2006-08-01 14:15:33 -0400 (Tue, 01 Aug 2006) | 1 line More traffic is reduced when using a UFO :) -------------------------------------------------- ---------------------- r730 | unC0Rr | 2006-08-01 13:33:40 -0400 (Tue, 01 Aug 2006) | 1 line Fixed a weapon yet, reduced traffic.) Fewer problems due neposylaniya-attack using weapons without force attack -------------------------------------------------- ---------------------- r729 | unC0Rr | 2006-08-01 10:51:37 -0400 (Tue, 01 Aug 2006) | 2 lines Strangely, for some reason, the code was duplicated, it is wrong ... - Fixed bugs attack (bugs related to the transition from target selection to the attack and on the contrary, the attack in the air for a weapon that does not have this capability, the freezing of the game in certain situations with a hedgehog in a position to attack) -------------------------------------------------- ---------------------- r728 | unC0Rr | 2006-07-31 17:19:28 -0400 (Mon, 31 Jul 2006) | 1 line Must be completely Fixed occasional game network -------------------------------------------------- ---------------------- r727 | unC0Rr | 2006-07-31 16:47:29 -0400 (Mon, 31 Jul 2006) | 1 line Fixes a multiplayer game (a whole bunch of stupid enclosing - flags games, theme ...) -------------------------------------------------- ---------------------- r726 | unC0Rr | 2006-07-31 08:50:08 -0400 (Mon, 31 Jul 2006) | 2 lines - By default, now is the time course of 45 seconds - Fix to the bots that they are properly understood when it is possible to think :) -------------------------------------------------- ---------------------- r725 | unC0Rr | 2006-07-31 08:31:55 -0400 (Mon, 31 Jul 2006) | 2 lines - Added the thread synchronization when accessing the list of Gears - Fixed bugs with weapons found during stress testing -------------------------------------------------- ---------------------- r724 | unC0Rr | 2006-07-31 07:11:14 -0400 (Mon, 31 Jul 2006) | 1 line 1 on page layouts -------------------------------------------------- ---------------------- r723 | unC0Rr | 2006-07-30 18:16:28 -0400 (Sun, 30 Jul 2006) | 1 line Preview forts renders it square, and not as it pleases -------------------------------------------------- ---------------------- r722 | unC0Rr | 2006-07-30 14:55:09 -0400 (Sun, 30 Jul 2006) | 1 line Another good pattern for landgena -------------------------------------------------- ---------------------- r721 | unC0Rr | 2006-07-29 16:14:05 -0400 (Sat, 29 Jul 2006) | 1 line The tab should come from a place a little closer to the side of the hedgehog :) -------------------------------------------------- ---------------------- r720 | unC0Rr | 2006-07-29 16:11:40 -0400 (Sat, 29 Jul 2006) | 1 line Button to reduce the height of the template -------------------------------------------------- ---------------------- r719 | unC0Rr | 2006-07-29 16:11:08 -0400 (Sat, 29 Jul 2006) | 1 line One pattern generator -------------------------------------------------- ---------------------- r718 | unC0Rr | 2006-07-29 13:50:06 -0400 (Sat, 29 Jul 2006) | 2 lines - Fixed a translation in accordance with the recommendations - Declare the win only when all the hedgehogs blow themselves :) -------------------------------------------------- ---------------------- r717 | unC0Rr | 2006-07-27 16:52:15 -0400 (Thu, 27 Jul 2006) | 1 line Property page of the team moved to the Layouts ... phew .. until the end, there are some problems -------------------------------------------------- ---------------------- r716 | unC0Rr | 2006-07-27 11:19:45 -0400 (Thu, 27 Jul 2006) | 1 line The system for creating installers, packages ... is not quite finished -------------------------------------------------- ---------------------- r715 | unC0Rr | 2006-07-27 08:52:35 -0400 (Thu, 27 Jul 2006) | 1 line Fixed occasional hyperlink ... the docks for some reason slash in the wrong direction -------------------------------------------------- ---------------------- r714 | unC0Rr | 2006-07-26 18:51:14 -0400 (Wed, 26 Jul 2006) | 1 line Oh E. .. You can create packages cpack'om%) But they still only hwengine.exe and hedgewars.exe -------------------------------------------------- ---------------------- r713 | unC0Rr | 2006-07-26 10:40:34 -0400 (Wed, 26 Jul 2006) | 1 line Fixed an occurrence of the error "Switch hedgehog: only one team?!" when everything should be fine (in theory, it generally should never appear only if the bug which will come out) -------------------------------------------------- ---------------------- r712 | unC0Rr | 2006-07-26 09:40:15 -0400 (Wed, 26 Jul 2006) | 1 line Fixed all the problems with the translation -------------------------------------------------- ---------------------- r711 | unC0Rr | 2006-07-26 08:43:42 -0400 (Wed, 26 Jul 2006) | 1 line A complete translation of the frontend -------------------------------------------------- ---------------------- r710 | unC0Rr | 2006-07-26 08:21:12 -0400 (Wed, 26 Jul 2006) | 1 line Transition to the page classes, such as non-recourse -------------------------------------------------- ---------------------- r709 | unC0Rr | 2006-07-26 08:04:11 -0400 (Wed, 26 Jul 2006) | 1 line Now no longer in the form of artifacts hanging pieces of land or narrow bands in the earth -------------------------------------------------- ---------------------- r708 | unC0Rr | 2006-07-26 07:57:02 -0400 (Wed, 26 Jul 2006) | 1 line + 3 more pages translated into classes -------------------------------------------------- ---------------------- r707 | unC0Rr | 2006-07-26 07:07:16 -0400 (Wed, 26 Jul 2006) | 1 line + Test round () -------------------------------------------------- ---------------------- r706 | GrayFox | 2006-07-26 07:03:10 -0400 (Wed, 26 Jul 2006) | 1 line artifact template -------------------------------------------------- ---------------------- r705 | unC0Rr | 2006-07-25 21:56:05 -0400 (Tue, 25 Jul 2006) | 1 line Huge EditTeam page has been moved to a class ... and even works seems -------------------------------------------------- ---------------------- r704 | unC0Rr | 2006-07-25 21:04:13 -0400 (Tue, 25 Jul 2006) | 1 line Another refactoring%)) Pages will separate classes - it is easier to understand what a widget is what concerns (especially evident in the buttons Btn * Back) -------------------------------------------------- ---------------------- r703 | unC0Rr | 2006-07-25 18:23:06 -0400 (Tue, 25 Jul 2006) | 2 lines - Fixed internationalization, a lot of small changes - Transferred sewn team -------------------------------------------------- ---------------------- r702 | unC0Rr | 2006-07-25 16:23:07 -0400 (Tue, 25 Jul 2006) | 1 line Pack-a ... forgot binds to vkompilennyh teams -------------------------------------------------- ---------------------- r701 | unC0Rr | 2006-07-25 16:15:12 -0400 (Tue, 25 Jul 2006) | 1 line Update project frontend for C :: B -------------------------------------------------- ---------------------- r700 | unC0Rr | 2006-07-25 16:11:40 -0400 (Tue, 25 Jul 2006) | 1 line Support vkompilennyh teams (teams). Simple game behaves as expected: do not require the creation of any command being executed -------------------------------------------------- ---------------------- r699 | unC0Rr | 2006-07-25 11:47:01 -0400 (Tue, 25 Jul 2006) | 1 line The new logic of interaction between class and class game team -------------------------------------------------- ---------------------- r698 | unC0Rr | 2006-07-25 09:28:14 -0400 (Tue, 25 Jul 2006) | 1 line The gradual refactoring interface: a new widget for game modes - already working mode indication forts -------------------------------------------------- ---------------------- r697 | unC0Rr | 2006-07-24 17:02:37 -0400 (Mon, 24 Jul 2006) | 1 line The transition from a visual design interface to the job code -------------------------------------------------- ---------------------- r696 | unC0Rr | 2006-07-24 15:13:19 -0400 (Mon, 24 Jul 2006) | 1 line Renamed config in gameconfig -------------------------------------------------- ---------------------- r695 | unC0Rr | 2006-07-24 14:48:45 -0400 (Mon, 24 Jul 2006) | 1 line Works preserve the audio settings (on / off) -------------------------------------------------- ---------------------- r694 | unC0Rr | 2006-07-24 14:45:38 -0400 (Mon, 24 Jul 2006) | 1 line Allocated a separate class to hold the config with which to run the game - there is practically no change in appearance -------------------------------------------------- ---------------------- r693 | unC0Rr | 2006-07-24 14:31:10 -0400 (Mon, 24 Jul 2006) | 1 line I do not understand why, but the bug lights, spaunyaschamisya at (0, 0) has disappeared ... It is not clear why they are there at all turned out, not all of the 64 and 13 where it is necessary, the other at (0, 0) -------------------------------------------------- ---------------------- r692 | unC0Rr | 2006-07-24 14:24:32 -0400 (Mon, 24 Jul 2006) | 1 line Do not try to read from memory after her release -------------------------------------------------- ---------------------- r691 | unC0Rr | 2006-07-24 09:57:58 -0400 (Mon, 24 Jul 2006) | 2 lines - Kapsch now use separate surfeysy under him (I hope there are no leaks) - Finally! At the end of the game shows draw or someone has won%) -------------------------------------------------- ---------------------- r690 | unC0Rr | 2006-07-24 07:20:34 -0400 (Mon, 24 Jul 2006) | 1 line Bots do not go back just to the left.) -------------------------------------------------- ---------------------- r689 | unC0Rr | 2006-07-24 07:07:58 -0400 (Mon, 24 Jul 2006) | 1 line Fixes to progress bar Halsey teams: the correct internal bordyurchik, removed the transparent pixels -------------------------------------------------- ---------------------- r688 | unC0Rr | 2006-07-24 06:32:52 -0400 (Mon, 24 Jul 2006) | 2 lines - Fixes to code using cMaxHHIndex (used incorrectly) - The first team goes first in team hedgehog, but not the second%) -------------------------------------------------- ---------------------- r687 | unC0Rr | 2006-07-24 06:31:40 -0400 (Mon, 24 Jul 2006) | 1 line - Bots are not trying to change the angle of sight for a weapon with otstutstviem thereof -------------------------------------------------- ---------------------- r686 | unC0Rr | 2006-07-23 16:34:50 -0400 (Sun, 23 Jul 2006) | 1 line Bots are able Fire Punch + minor fixes -------------------------------------------------- ---------------------- r685 | unC0Rr | 2006-07-23 11:59:49 -0400 (Sun, 23 Jul 2006) | 3 lines - Fixed crash when trying calculation ljump'a bots, under certain conditions - Bots are trying not to think many times over in the same place (not the test) - Other minor changes -------------------------------------------------- ---------------------- r684 | unC0Rr | 2006-07-23 06:45:58 -0400 (Sun, 23 Jul 2006) | 3 lines - A lot of fixes to the fiery impact, physics urchins - Perhaps eliminated crash the game due to AI - Formatting code in the uGears.pas -------------------------------------------------- ---------------------- r683 | unC0Rr | 2006-07-22 19:35:11 -0400 (Sat, 22 Jul 2006) | 1 line Fire strike - until the problem with demedzhem hedgehog, fell from a great height when using this weapon -------------------------------------------------- ---------------------- r682 | unC0Rr | 2006-07-22 15:18:55 -0400 (Sat, 22 Jul 2006) | 1 line Horizon and the sky again move -------------------------------------------------- ---------------------- r681 | unC0Rr | 2006-07-22 15:13:48 -0400 (Sat, 22 Jul 2006) | 1 line Forts to fix each team on its forte -------------------------------------------------- ---------------------- r680 | unC0Rr | 2006-07-22 14:52:10 -0400 (Sat, 22 Jul 2006) | 1 line +1 Fort :) -------------------------------------------------- ---------------------- r679 | unC0Rr | 2006-07-22 08:14:54 -0400 (Sat, 22 Jul 2006) | 1 line New billet fort -------------------------------------------------- ---------------------- r678 | unC0Rr | 2006-07-21 16:05:43 -0400 (Fri, 21 Jul 2006) | 1 line Fix the creation of screenshots - grain in the file name (which disappeared with the movement of grain from the set startup options) -------------------------------------------------- ---------------------- r677 | unC0Rr | 2006-07-21 12:31:31 -0400 (Fri, 21 Jul 2006) | 1 line Another couple of messages transferred -------------------------------------------------- ---------------------- r676 | unC0Rr | 2006-07-20 15:49:05 -0400 (Thu, 20 Jul 2006) | 1 line Home localization support in the engine -------------------------------------------------- ---------------------- r675 | unC0Rr | 2006-07-19 16:12:48 -0400 (Wed, 19 Jul 2006) | 1 line Now the bot does not think he has left 2 ^ 32 milliseconds instead of 10000 ;)) -------------------------------------------------- ---------------------- r674 | unC0Rr | 2006-07-19 16:08:44 -0400 (Wed, 19 Jul 2006) | 1 line Save game with the bot, making ljump to get to the first aid kit -------------------------------------------------- ---------------------- r673 | unC0Rr | 2006-07-19 16:02:47 -0400 (Wed, 19 Jul 2006) | 1 line Pack-a ... break is no longer needed -------------------------------------------------- ---------------------- r672 | unC0Rr | 2006-07-19 15:59:47 -0400 (Wed, 19 Jul 2006) | 1 line Bots are able / ljump -------------------------------------------------- ---------------------- r671 | unC0Rr | 2006-07-19 15:58:55 -0400 (Wed, 19 Jul 2006) | 1 line Minor fixes + bots are defying the explosion after it happened :) -------------------------------------------------- ---------------------- r670 | unC0Rr | 2006-07-18 18:39:56 -0400 (Tue, 18 Jul 2006) | 1 line Fixed a bug with the hedgehog in the water on a rope -------------------------------------------------- ---------------------- r669 | unC0Rr | 2006-07-18 18:23:54 -0400 (Tue, 18 Jul 2006) | 1 line Do not create a bunch of threads, found out that there is nobody to shoot :) -------------------------------------------------- ---------------------- r668 | unC0Rr | 2006-07-18 17:57:20 -0400 (Tue, 18 Jul 2006) | 2 lines - Bots are able to use high jump - so far only for the very zalezaniya on inclined planes, but not on balconies and other protuberances to jump on that need not approach close to the wall - Saves, on the second turn after which the bot uses a new opportunity -------------------------------------------------- ---------------------- r667 | unC0Rr | 2006-07-17 17:12:18 -0400 (Mon, 17 Jul 2006) | 2 lines - Support for high jump in the code of the bot's actions (but before he can think about is the effect) - Minor changes -------------------------------------------------- ---------------------- r666 | unC0Rr | 2006-07-17 14:50:21 -0400 (Mon, 17 Jul 2006) | 2 lines - Dull scattered clouds in the subject steel - Fixed a typo in the uTeams.pas -------------------------------------------------- ---------------------- r665 | unC0Rr | 2006-07-16 11:00:06 -0400 (Sun, 16 Jul 2006) | 1 line Temo-aware cloud -------------------------------------------------- ---------------------- r664 | unC0Rr | 2006-07-16 10:44:51 -0400 (Sun, 16 Jul 2006) | 1 line Horizon and the sky can be any size (height sky truth must be 1024 anyway) -------------------------------------------------- ---------------------- r663 | unC0Rr | 2006-07-15 16:59:35 -0400 (Sat, 15 Jul 2006) | 1 line The lights ... while only appear after the explosion kit -------------------------------------------------- ---------------------- r662 | unC0Rr | 2006-07-15 11:38:01 -0400 (Sat, 15 Jul 2006) | 1 line Hedgehog with a gun and legs -------------------------------------------------- ---------------------- r661 | unC0Rr | 2006-07-15 10:59:40 -0400 (Sat, 15 Jul 2006) | 1 line Hedgehog in SVG - without feet and guns -------------------------------------------------- ---------------------- r660 | unC0Rr | 2006-07-15 08:53:33 -0400 (Sat, 15 Jul 2006) | 1 line Bots know how to use a bat -------------------------------------------------- ---------------------- r659 | unC0Rr | 2006-07-15 08:33:24 -0400 (Sat, 15 Jul 2006) | 2 lines - New gonne - Baseball Bat - Another Mapa for tests -------------------------------------------------- ---------------------- r658 | unC0Rr | 2006-07-12 17:49:56 -0400 (Wed, 12 Jul 2006) | 1 line Transferred or removed the comments in Russian, renamed MoveWorld, minor changes -------------------------------------------------- ---------------------- r657 | unC0Rr | 2006-07-12 10:37:03 -0400 (Wed, 12 Jul 2006) | 2 lines - Sort Order TAmmoType weapon in the process of attack - Cluster Bomb -------------------------------------------------- ---------------------- r656 | unC0Rr | 2006-07-11 16:55:03 -0400 (Tue, 11 Jul 2006) | 1 line Stronger push from Deserta -------------------------------------------------- ---------------------- r655 | unC0Rr | 2006-07-11 16:03:36 -0400 (Tue, 11 Jul 2006) | 2 lines - Fixed a crash when compiled fripaskalem by cutting away the optimization - Added subdirectory Data, do not really know what was written in the config -------------------------------------------------- ---------------------- r654 | unC0Rr | 2006-07-11 15:40:58 -0400 (Tue, 11 Jul 2006) | 2 lines - Bots are not trying to "dig" Desert - Caching value opportunities to optimize the use of weapons and reduce the problems with synchronization streams -------------------------------------------------- ---------------------- r653 | unC0Rr | 2006-07-11 15:07:37 -0400 (Tue, 11 Jul 2006) | 3 lines - Desert limited capacity and the number of - Bots are able to use a weapon that could end - Fixed bots getting assessment of Deserta -------------------------------------------------- ---------------------- r652 | unC0Rr | 2006-07-11 14:02:01 -0400 (Tue, 11 Jul 2006) | 1 line Bots can use the Desert -------------------------------------------------- ---------------------- r651 | unC0Rr | 2006-07-11 12:41:52 -0400 (Tue, 11 Jul 2006) | 2 lines - Fixed shotgun (you can go before the shot than the bots and successfully engaged) - When using a rope less elasticity repulsion from the wall -------------------------------------------------- ---------------------- r650 | unC0Rr | 2006-07-11 07:26:11 -0400 (Tue, 11 Jul 2006) | 2 lines - A more accurate calculation of the time course of the bots - New map for tests (walking through the maze of bots) -------------------------------------------------- ---------------------- r649 | unC0Rr | 2006-07-11 06:56:22 -0400 (Tue, 11 Jul 2006) | 2 lines - Correct branching algorithm takes into account all options - before boats could only go left, jump off and do not try to go right to the starting position - Minor fixes to FillLand -------------------------------------------------- ---------------------- r648 | unC0Rr | 2006-07-10 19:01:38 -0400 (Mon, 10 Jul 2006) | 1 line When you deal damage to the current hedgehog rest of the time is reset -------------------------------------------------- ---------------------- r647 | unC0Rr | 2006-07-10 18:12:33 -0400 (Mon, 10 Jul 2006) | 1 line Fixed occasional arithmetic world, removed the extra variable - the sunken objects disappear at the right moment (as are beyond the visible) -------------------------------------------------- ---------------------- r646 | unC0Rr | 2006-07-10 17:47:56 -0400 (Mon, 10 Jul 2006) | 1 line The bots even smarter: can for example go to the left, jump down, go right - previously only go in one direction -------------------------------------------------- ---------------------- r645 | unC0Rr | 2006-07-09 14:34:09 -0400 (Sun, 09 Jul 2006) | 1 line The new kit -------------------------------------------------- ---------------------- r644 | unC0Rr | 2006-07-08 17:51:49 -0400 (Sat, 08 Jul 2006) | 2 lines - Fixed a black square instead of a picture - Poverprogressbar close to the hedgehog -------------------------------------------------- ---------------------- r643 | unC0Rr | 2006-07-08 17:16:57 -0400 (Sat, 08 Jul 2006) | 1 line And even better -------------------------------------------------- ---------------------- r642 | unC0Rr | 2006-07-08 17:08:44 -0400 (Sat, 08 Jul 2006) | 1 line Improvement over the previous commit -------------------------------------------------- ---------------------- r641 | unC0Rr | 2006-07-08 16:49:42 -0400 (Sat, 08 Jul 2006) | 1 line Showing attack power as in the worms -------------------------------------------------- ---------------------- r640 | unC0Rr | 2006-07-08 08:15:23 -0400 (Sat, 08 Jul 2006) | 2 lines - Improved support for more than two teams and engine bots - Fixed the radius of the explosion to be avoided -------------------------------------------------- ---------------------- r639 | unC0Rr | 2006-07-08 06:27:40 -0400 (Sat, 08 Jul 2006) | 2 lines - Fixed bugs in the behavior of hedgehogs after attack (trying to attack) - Bots are trying to be even further apart -------------------------------------------------- ---------------------- r638 | unC0Rr | 2006-07-08 06:05:48 -0400 (Sat, 08 Jul 2006) | 1 line Support for different images for 16 - and 32-bit modes -------------------------------------------------- ---------------------- r637 | unC0Rr | 2006-07-07 12:40:32 -0400 (Fri, 07 Jul 2006) | 1 line When you start the game the camera is looking at the center of mapy -------------------------------------------------- ---------------------- r636 | unC0Rr | 2006-07-07 11:02:21 -0400 (Fri, 07 Jul 2006) | 2 lines - Rotate the hedgehog does not lead to an immediate move into the turn, helps the bots do not fall from the edge of the cliff - Minor changes - design debug header, the maximum length of a name is moved to the constant -------------------------------------------------- ---------------------- r635 | unC0Rr | 2006-07-07 10:35:51 -0400 (Fri, 07 Jul 2006) | 1 line Support for Unicode names hedgehogs and commands -------------------------------------------------- ---------------------- r634 | unC0Rr | 2006-07-07 09:21:22 -0400 (Fri, 07 Jul 2006) | 1 line SDL.dll update to version 1.2.11 -------------------------------------------------- ---------------------- r633 | unC0Rr | 2006-07-05 14:19:58 -0400 (Wed, 05 Jul 2006) | 1 line Ignore extra, eol-style for teamselhelper.h -------------------------------------------------- ---------------------- r632 | unC0Rr | 2006-07-05 14:18:51 -0400 (Wed, 05 Jul 2006) | 1 line A new folder for port fribsd and the rest associated with the Occurrence of hedgehogs -------------------------------------------------- ---------------------- r631 | unC0Rr | 2006-07-05 13:17:29 -0400 (Wed, 05 Jul 2006) | 1 line Clouds and moved vertically :) -------------------------------------------------- ---------------------- r630 | unC0Rr | 2006-07-05 11:51:51 -0400 (Wed, 05 Jul 2006) | 3 lines - Improved bot behavior after the shot (but you must enter a thread synchronization) - Added svn: ignore - Removed redundant code in uGame.pas -------------------------------------------------- ---------------------- r629 | unC0Rr | 2006-07-04 12:08:49 -0400 (Tue, 04 Jul 2006) | 1 line New Topic -------------------------------------------------- ---------------------- r628 | unC0Rr | 2006-07-04 08:40:01 -0400 (Tue, 04 Jul 2006) | 1 line More or less normal improvement physics urchins -------------------------------------------------- ---------------------- r627 | unC0Rr | 2006-07-04 05:32:43 -0400 (Tue, 04 Jul 2006) | 1 line I hope that fixed a tugging urchin -------------------------------------------------- ---------------------- r626 | unC0Rr | 2006-07-03 18:03:42 -0400 (Mon, 03 Jul 2006) | 1 line Gryby%) -------------------------------------------------- ---------------------- r625 | unC0Rr | 2006-07-02 17:58:07 -0400 (Sun, 02 Jul 2006) | 1 line That's how the idea should compiler and resources if the compiler finds them .... Only now I can not find some reason -------------------------------------------------- ---------------------- r624 | unC0Rr | 2006-07-02 15:33:46 -0400 (Sun, 02 Jul 2006) | 1 line This file is no longer needed -------------------------------------------------- ---------------------- r623 | unC0Rr | 2006-07-02 15:30:38 -0400 (Sun, 02 Jul 2006) | 1 line Frontend should not be a console in Windows -------------------------------------------------- ---------------------- r622 | unC0Rr | 2006-07-02 14:59:22 -0400 (Sun, 02 Jul 2006) | 1 line Use CMake as the build system for compiling on all axes -------------------------------------------------- ---------------------- r621 | unC0Rr | 2006-06-29 15:34:53 -0400 (Thu, 29 Jun 2006) | 1 line Improved physics urchins ... they have to move somehow ... smoother -------------------------------------------------- ---------------------- r620 | unC0Rr | 2006-06-29 14:17:35 -0400 (Thu, 29 Jun 2006) | 1 line The sound must be turned off at the time of calculation saves -------------------------------------------------- ---------------------- r619 | unC0Rr | 2006-06-29 14:10:56 -0400 (Thu, 29 Jun 2006) | 1 line Support for playback of saves in the engine -------------------------------------------------- ---------------------- r618 | unC0Rr | 2006-06-25 11:08:25 -0400 (Sun, 25 Jun 2006) | 1 line We now version 0.2 :) -------------------------------------------------- ---------------------- r617 | unC0Rr | 2006-06-25 11:04:36 -0400 (Sun, 25 Jun 2006) | 2 lines - Increased the drop height without damage to health and damage calculation algorithm - Bots are not trying to come closer to a future explosion -------------------------------------------------- ---------------------- r616 | unC0Rr | 2006-06-24 06:54:33 -0400 (Sat, 24 Jun 2006) | 2 lines - Fixed crash during initialization - Even more slow camera movements -------------------------------------------------- ---------------------- r615 | unC0Rr | 2006-06-23 17:38:54 -0400 (Fri, 23 Jun 2006) | 1 line Added infa the copyright :) -------------------------------------------------- ---------------------- r614 | unC0Rr | 2006-06-23 15:56:49 -0400 (Fri, 23 Jun 2006) | 1 line Improved design elements added to Mapu -------------------------------------------------- ---------------------- r613 | unC0Rr | 2006-06-23 15:19:09 -0400 (Fri, 23 Jun 2006) | 1 line Yuzaem new features - decorations mapy -------------------------------------------------- ---------------------- r612 | unC0Rr | 2006-06-23 14:32:15 -0400 (Fri, 23 Jun 2006) | 2 lines Yc, there are not added the code + Minor fixes -------------------------------------------------- ---------------------- r611 | unC0Rr | 2006-06-23 13:03:17 -0400 (Fri, 23 Jun 2006) | 1 line Fixes to the new fiche from the previous commit (not tested) -------------------------------------------------- ---------------------- r610 | unC0Rr | 2006-06-23 12:59:54 -0400 (Fri, 23 Jun 2006) | 2 lines - Slightly reworked the existing code objects mapy - Added support for spray images at Mape -------------------------------------------------- ---------------------- r609 | unC0Rr | 2006-06-23 12:10:15 -0400 (Fri, 23 Jun 2006) | 1 line Bots do not hurt yourself when prostrelivanii tunnels -------------------------------------------------- ---------------------- r608 | unC0Rr | 2006-06-23 11:39:15 -0400 (Fri, 23 Jun 2006) | 2 lines - Fixed camera - jerking in the transition from object tracking to the free movement - Smoother movement of the camera -------------------------------------------------- ---------------------- r607 | unC0Rr | 2006-06-23 04:52:15 -0400 (Fri, 23 Jun 2006) | 1 line Do not fall if there is no place to respawn box -------------------------------------------------- ---------------------- r606 | unC0Rr | 2006-06-22 18:27:55 -0400 (Thu, 22 Jun 2006) | 1 line The new system of location estimates based on ratings -------------------------------------------------- ---------------------- r605 | unC0Rr | 2006-06-22 16:42:10 -0400 (Thu, 22 Jun 2006) | 1 line Do not try to come up with way longer than that to run out of time -------------------------------------------------- ---------------------- r604 | unC0Rr | 2006-06-22 16:38:07 -0400 (Thu, 22 Jun 2006) | 1 line Among the ways that do not hurt anybody, we find such that an explosion occurs as close as possible to the target -------------------------------------------------- ---------------------- r603 | unC0Rr | 2006-06-22 15:57:46 -0400 (Thu, 22 Jun 2006) | 2 lines - Bots avoid being close to their - Fixes to the assessment of bonuses -------------------------------------------------- ---------------------- r602 | unC0Rr | 2006-06-22 15:10:42 -0400 (Thu, 22 Jun 2006) | 2 lines - Bots use the shotgun and - Fixes to the other weapons -------------------------------------------------- ---------------------- r601 | unC0Rr | 2006-06-22 09:08:47 -0400 (Thu, 22 Jun 2006) | 3 lines Reduced the number of entities:%) - Common Code for finding a place to spawn all Gears (a side effect - first aid kit can spawn not only at the top mapy) - Broken Code forts -------------------------------------------------- ---------------------- r600 | unC0Rr | 2006-06-21 17:18:53 -0400 (Wed, 21 Jun 2006) | 1 line No code changes, just take into account the comments of the program for refactoring -------------------------------------------------- ---------------------- r599 | unC0Rr | 2006-06-21 16:08:01 -0400 (Wed, 21 Jun 2006) | 1 line This demo has lost its relevance -------------------------------------------------- ---------------------- r598 | unC0Rr | 2006-06-21 16:04:09 -0400 (Wed, 21 Jun 2006) | 1 line Transfer the index is replaced by var -------------------------------------------------- ---------------------- r597 | unC0Rr | 2006-06-21 15:53:11 -0400 (Wed, 21 Jun 2006) | 1 line Eliminate the need to synchronize access to GearsList -------------------------------------------------- ---------------------- r596 | unC0Rr | 2006-06-20 15:43:45 -0400 (Tue, 20 Jun 2006) | 1 line No longer incorrectly generate drenched mapy -------------------------------------------------- ---------------------- r595 | unC0Rr | 2006-06-20 08:09:53 -0400 (Tue, 20 Jun 2006) | 1 line After the shot, too, show the icon thinking -------------------------------------------------- ---------------------- r594 | unC0Rr | 2006-06-20 08:09:29 -0400 (Tue, 20 Jun 2006) | 1 line 2 Template Landa -------------------------------------------------- ---------------------- r593 | unC0Rr | 2006-06-20 07:42:29 -0400 (Tue, 20 Jun 2006) | 1 line Bot "thinks" not less than half a second, and only on every 4th step -------------------------------------------------- ---------------------- r592 | unC0Rr | 2006-06-19 10:55:07 -0400 (Mon, 19 Jun 2006) | 1 line A little confused constant -------------------------------------------------- ---------------------- r591 | unC0Rr | 2006-06-19 10:48:39 -0400 (Mon, 19 Jun 2006) | 1 line Bots run away from the crooked elucidated grenades and was going to die urchins -------------------------------------------------- ---------------------- r590 | unC0Rr | 2006-06-19 10:22:35 -0400 (Mon, 19 Jun 2006) | 1 line Bots collect kits and beware of mines -------------------------------------------------- ---------------------- r589 | unC0Rr | 2006-06-19 09:48:38 -0400 (Mon, 19 Jun 2006) | 1 line Fixed an infinite loop when compiling fripaskalem -------------------------------------------------- ---------------------- r588 | unC0Rr | 2006-06-19 08:28:07 -0400 (Mon, 19 Jun 2006) | 1 line We graves no collisions with hedgehogs -------------------------------------------------- ---------------------- r587 | unC0Rr | 2006-06-19 08:18:15 -0400 (Mon, 19 Jun 2006) | 1 line In the course of HHTestCollisionYwithGear no longer needed -------------------------------------------------- ---------------------- r586 | unC0Rr | 2006-06-18 15:59:45 -0400 (Sun, 18 Jun 2006) | 1 line Need for fripaskalya -------------------------------------------------- ---------------------- r585 | unC0Rr | 2006-06-18 14:38:02 -0400 (Sun, 18 Jun 2006) | 1 line A pair of posts to debug -------------------------------------------------- ---------------------- r584 | unC0Rr | 2006-06-18 10:42:04 -0400 (Sun, 18 Jun 2006) | 1 line So correct -------------------------------------------------- ---------------------- r583 | unC0Rr | 2006-06-18 09:29:27 -0400 (Sun, 18 Jun 2006) | 1 line Bots fire and grenades -------------------------------------------------- ---------------------- r582 | unC0Rr | 2006-06-18 08:03:59 -0400 (Sun, 18 Jun 2006) | 1 line Dirty hack turns ... in the original concept -------------------------------------------------- ---------------------- r581 | unC0Rr | 2006-06-16 14:12:09 -0400 (Fri, 16 Jun 2006) | 2 lines - A dirty hack that improves povedenenie bot with a think, but worsens the results of this thinking%) - Less thinking about bazooka -------------------------------------------------- ---------------------- r580 | unC0Rr | 2006-06-15 17:18:40 -0400 (Thu, 15 Jun 2006) | 1 line Thinking bots in a separate thread ... extremely buggy thing%))) -------------------------------------------------- ---------------------- r579 | unC0Rr | 2006-06-15 08:45:49 -0400 (Thu, 15 Jun 2006) | 1 line Bots can walk -------------------------------------------------- ---------------------- r578 | unC0Rr | 2006-06-14 11:28:14 -0400 (Wed, 14 Jun 2006) | 1 line By default, the urchins sight directed horizontally -------------------------------------------------- ---------------------- r577 | unC0Rr | 2006-06-14 11:27:35 -0400 (Wed, 14 Jun 2006) | 1 line Bots are in place and often stupidly shoot -------------------------------------------------- ---------------------- r576 | unC0Rr | 2006-06-14 07:07:41 -0400 (Wed, 14 Jun 2006) | 1 line A long time since renamed project file -------------------------------------------------- ---------------------- r575 | unC0Rr | 2006-06-12 07:35:54 -0400 (Mon, 12 Jun 2006) | 2 lines - Improved collision like without regressions. Jump on a vertical wall does not freeze hedgehog on it. - Fixed a bug with the artifacts after the explosion. -------------------------------------------------- ---------------------- r574 | unC0Rr | 2006-04-10 17:20:47 -0400 (Mon, 10 Apr 2006) | 2 lines 6 weeks ago Displacer will commit it to gna.org.)) I just noticed today - Scrollbar widget for team selection -------------------------------------------------- ---------------------- r573 | unC0Rr | 2006-03-07 14:33:21 -0500 (Tue, 07 Mar 2006) | 1 line Such is the hedgewars.org%) -------------------------------------------------- ---------------------- r572 | unC0Rr | 2006-02-05 13:50:28 -0500 (Sun, 05 Feb 2006) | 1 line Fixes hang in the air urchins -------------------------------------------------- ---------------------- r571 | unC0Rr | 2006-02-05 13:32:25 -0500 (Sun, 05 Feb 2006) | 1 line Changes in the front by Displacer -------------------------------------------------- ---------------------- r570 | unC0Rr | 2006-02-05 13:28:00 -0500 (Sun, 05 Feb 2006) | 1 line Hedgehogs do not hang in the air when the shotgun knocks them out of the ground ... not tested -------------------------------------------------- ---------------------- r569 | unC0Rr | 2006-02-01 15:41:21 -0500 (Wed, 01 Feb 2006) | 1 line Removed obsolete code :) -------------------------------------------------- ---------------------- r568 | unC0Rr | 2006-02-01 15:35:45 -0500 (Wed, 01 Feb 2006) | 2 lines - It turns out they have not been compiled .... - Beautiful bordyurchik after explosion -------------------------------------------------- ---------------------- r567 | unC0Rr | 2006-02-01 15:11:16 -0500 (Wed, 01 Feb 2006) | 1 line Fixed occasional compiled without debug -------------------------------------------------- ---------------------- r566 | unC0Rr | 2006-02-01 15:07:25 -0500 (Wed, 01 Feb 2006) | 2 lines - Fixed a bug with the camera - Start rewriting bots, by any way because they do not do anything until -------------------------------------------------- ---------------------- r565 | unC0Rr | 2006-01-31 16:25:46 -0500 (Tue, 31 Jan 2006) | 1 line demo sticking out with bots -------------------------------------------------- ---------------------- r564 | unC0Rr | 2006-01-29 15:36:17 -0500 (Sun, 29 Jan 2006) | 1 line More English text -------------------------------------------------- ---------------------- r563 | unC0Rr | 2006-01-29 15:30:46 -0500 (Sun, 29 Jan 2006) | 1 line spell-check -------------------------------------------------- ---------------------- r562 | unC0Rr | 2006-01-29 15:19:10 -0500 (Sun, 29 Jan 2006) | 1 line del old site -------------------------------------------------- ---------------------- r561 | GrayFox | 2006-01-29 15:16:18 -0500 (Sun, 29 Jan 2006) | 1 line KreatiFF -------------------------------------------------- ---------------------- r560 | unC0Rr | 2006-01-25 14:42:16 -0500 (Wed, 25 Jan 2006) | 1 line The old water -------------------------------------------------- ---------------------- r559 | unC0Rr | 2006-01-23 14:25:14 -0500 (Mon, 23 Jan 2006) | 1 line Another pattern -------------------------------------------------- ---------------------- r558 | unC0Rr | 2006-01-22 13:12:53 -0500 (Sun, 22 Jan 2006) | 1 line Accelerated generation of MAP by cutting off the useless search space objects -------------------------------------------------- ---------------------- r557 | unC0Rr | 2006-01-22 11:37:06 -0500 (Sun, 22 Jan 2006) | 1 line Fixes to arms -------------------------------------------------- ---------------------- r556 | unC0Rr | 2006-01-21 11:08:47 -0500 (Sat, 21 Jan 2006) | 2 lines - Transfer of the local settings on the command line, the game options - via IPC - Demo showing the glitch generation MAP -------------------------------------------------- ---------------------- r555 | unC0Rr | 2006-01-20 13:24:24 -0500 (Fri, 20 Jan 2006) | 2 lines - Fixed loading the game in the generation mapy - In special module functions that draw in an array of conflicts and Mape during game -------------------------------------------------- ---------------------- r554 | unC0Rr | 2006-01-19 15:54:24 -0500 (Thu, 19 Jan 2006) | 3 lines - Fixed mode forts - Faster loading of file mapy - Reduced the number of calls and AddGearCI DeleteCI (using the same method as before) -------------------------------------------------- ---------------------- r553 | unC0Rr | 2006-01-19 14:55:44 -0500 (Thu, 19 Jan 2006) | 1 line Fixed bugs and AmmoShove DeleteCI -------------------------------------------------- ---------------------- r552 | unC0Rr | 2006-01-19 08:51:48 -0500 (Thu, 19 Jan 2006) | 1 line update test map -------------------------------------------------- ---------------------- r551 | unC0Rr | 2006-01-18 19:18:24 -0500 (Wed, 18 Jan 2006) | 6 lines - Ability to download DRAWING MAP, while crude and brake - Fix a bazooka at the bot ... the test is not quite correct to consider the coordinates - Display information about the error in failing to upload a picture, sound, etc. initialization - Fix to AmmoShove, should work correctly shotgun - Additional debug to generate mapy - Mapa for tests -------------------------------------------------- ---------------------- r550 | unC0Rr | 2006-01-16 17:50:08 -0500 (Mon, 16 Jan 2006) | 1 line Removed dangerous pixels -------------------------------------------------- ---------------------- r549 | unC0Rr | 2006-01-16 17:34:27 -0500 (Mon, 16 Jan 2006) | 1 line Conflicts of circles, rectangles, and not ... inclined to believe that in the worms as well -------------------------------------------------- ---------------------- r548 | unC0Rr | 2006-01-16 12:19:06 -0500 (Mon, 16 Jan 2006) | 1 line Removed getrevnum -------------------------------------------------- ---------------------- r547 | unC0Rr | 2006-01-16 12:12:31 -0500 (Mon, 16 Jan 2006) | 2 lines - Patched infa license - Widget team selection for the game .. hyhy -------------------------------------------------- ---------------------- r546 | unC0Rr | 2006-01-15 18:16:38 -0500 (Sun, 15 Jan 2006) | 1 line Another pattern ... may be too esoteric ... but all the same :) -------------------------------------------------- ---------------------- r545 | unC0Rr | 2006-01-15 17:38:55 -0500 (Sun, 15 Jan 2006) | 1 line Fill contrary masks some defects, bulges others, but in general better -------------------------------------------------- ---------------------- r544 | unC0Rr | 2006-01-15 16:17:25 -0500 (Sun, 15 Jan 2006) | 1 line Patched infa about copyright -------------------------------------------------- ---------------------- r543 | unC0Rr | 2006-01-15 14:15:55 -0500 (Sun, 15 Jan 2006) | 1 line A partial translation into Russian -------------------------------------------------- ---------------------- r542 | unC0Rr | 2006-01-15 13:10:42 -0500 (Sun, 15 Jan 2006) | 1 line Program for patterns shows the coordinates of a mouse - it is convenient to define points to fill -------------------------------------------------- ---------------------- r541 | unC0Rr | 2006-01-15 13:09:53 -0500 (Sun, 15 Jan 2006) | 5 lines - Removed runhelper - Hw -> hwengine - QTfrontend -> hedgewars - Icon at the frontend in Windows - Frontend Compile a folder with the engine -------------------------------------------------- ---------------------- r540 | unC0Rr | 2006-01-15 13:08:08 -0500 (Sun, 15 Jan 2006) | 1 line Mistakenly deleted a line in revision 538 -------------------------------------------------- ---------------------- r539 | unC0Rr | 2006-01-15 12:33:57 -0500 (Sun, 15 Jan 2006) | 1 line Fixed a varningov compile fripaskalem -------------------------------------------------- ---------------------- r538 | unC0Rr | 2006-01-15 10:23:53 -0500 (Sun, 15 Jan 2006) | 2 lines - Removed unnecessary debug - Fixed behavior of gravestones after the explosion -------------------------------------------------- ---------------------- r537 | unC0Rr | 2006-01-15 09:10:15 -0500 (Sun, 15 Jan 2006) | 1 line Another template for landgena -------------------------------------------------- ---------------------- r536 | unC0Rr | 2006-01-14 10:05:13 -0500 (Sat, 14 Jan 2006) | 1 line Fixed occasional walking on the hedgehog - sometimes severely hampered -------------------------------------------------- ---------------------- r535 | unC0Rr | 2006-01-14 09:03:02 -0500 (Sat, 14 Jan 2006) | 1 line Fixed a crash when no options -------------------------------------------------- ---------------------- r534 | unC0Rr | 2006-01-13 14:57:04 -0500 (Fri, 13 Jan 2006) | 1 line up-with, accidentally commit a -------------------------------------------------- ---------------------- r533 | unC0Rr | 2006-01-13 14:41:52 -0500 (Fri, 13 Jan 2006) | 1 line Sort commands from Heath bottom of the screen, only tested for two teams -------------------------------------------------- ---------------------- r532 | unC0Rr | 2006-01-12 15:00:13 -0500 (Thu, 12 Jan 2006) | 2 lines - Fixed a bug with the weapon switching bots - New command / skip to skip a turn -------------------------------------------------- ---------------------- r531 | unC0Rr | 2006-01-12 12:42:08 -0500 (Thu, 12 Jan 2006) | 1 line Fixed a sort Incorrect try to change weapon -------------------------------------------------- ---------------------- r530 | unC0Rr | 2006-01-12 12:21:08 -0500 (Thu, 12 Jan 2006) | 1 line Fixed occasional shooting at the former place of guns and deezerta -------------------------------------------------- ---------------------- r529 | unC0Rr | 2006-01-12 12:04:16 -0500 (Thu, 12 Jan 2006) | 1 line Fixed calculation of the amount in the case of Halsey drowned hedgehog -------------------------------------------------- ---------------------- r528 | unC0Rr | 2006-01-12 11:31:09 -0500 (Thu, 12 Jan 2006) | 1 line Show the sum of Halsey hedgehogs on the team, so far without sorting -------------------------------------------------- ---------------------- r527 | unC0Rr | 2006-01-11 14:57:47 -0500 (Wed, 11 Jan 2006) | 1 line Console a la Quake 3: If there is no slash - then said, otherwise a team -------------------------------------------------- ---------------------- r526 | unC0Rr | 2006-01-10 19:06:22 -0500 (Tue, 10 Jan 2006) | 2 lines - The strength of the explosion of dynamite - 75 - Fixed rendering of dynamite (pictured at left in place) -------------------------------------------------- ---------------------- r525 | unC0Rr | 2006-01-10 18:49:48 -0500 (Tue, 10 Jan 2006) | 1 line Patch by Displacer: default 'command when you first start -------------------------------------------------- ---------------------- r524 | unC0Rr | 2006-01-10 14:47:39 -0500 (Tue, 10 Jan 2006) | 1 line Removed the black pixels in the corners kits -------------------------------------------------- ---------------------- r523 | unC0Rr | 2006-01-10 14:44:50 -0500 (Tue, 10 Jan 2006) | 3 lines - Cleaned code dynamite - Shows a sprite dynamite - First aid kits have a chance to spawn -------------------------------------------------- ---------------------- r522 | unC0Rr | 2006-01-10 14:32:17 -0500 (Tue, 10 Jan 2006) | 3 lines - Fixes to messages frontend - Reworked the cycle of reading posts by IPC - Display error message engine -------------------------------------------------- ---------------------- r521 | GrayFox | 2006-01-09 15:48:19 -0500 (Mon, 09 Jan 2006) | 1 line Sprite dynamite Doubling%) -------------------------------------------------- ---------------------- r520 | unC0Rr | 2006-01-09 15:23:20 -0500 (Mon, 09 Jan 2006) | 1 line Fixed starting the engine from the frontend to the Knicks -------------------------------------------------- ---------------------- r519 | unC0Rr | 2006-01-09 15:15:28 -0500 (Mon, 09 Jan 2006) | 1 line Boat not trying to shoot a gun or Deserta urchin who is too close or intersects with the -------------------------------------------------- ---------------------- r518 | unC0Rr | 2006-01-09 15:12:08 -0500 (Mon, 09 Jan 2006) | 2 lines - Fix a jackhammer - Enter in the console does not affect the hedgehogs :) -------------------------------------------------- ---------------------- r517 | unC0Rr | 2006-01-09 14:37:59 -0500 (Mon, 09 Jan 2006) | 1 line Binds are located compactly -------------------------------------------------- ---------------------- r516 | GrayFox | 2006-01-09 13:40:57 -0500 (Mon, 09 Jan 2006) | 1 line Sprite dynamite -------------------------------------------------- ---------------------- r515 | unC0Rr | 2006-01-08 19:28:57 -0500 (Sun, 08 Jan 2006) | 2 lines - First aid kits - Fixed an impact force from getting a gun -------------------------------------------------- ---------------------- r514 | unC0Rr | 2006-01-08 16:28:52 -0500 (Sun, 08 Jan 2006) | 2 lines - Fixed ekzepshn associated with the network code - Pages are named -------------------------------------------------- ---------------------- r513 | unC0Rr | 2006-01-07 10:15:21 -0500 (Sat, 07 Jan 2006) | 1 line Fixed display of demos + possible glitches in the multiplayer -------------------------------------------------- ---------------------- r512 | unC0Rr | 2006-01-07 09:19:45 -0500 (Sat, 07 Jan 2006) | 1 line Now, like all binds in place, you can use the UFD and grenades -------------------------------------------------- ---------------------- r511 | unC0Rr | 2006-01-07 08:58:18 -0500 (Sat, 07 Jan 2006) | 2 lines - Simplifying the code mines - Fixed a problem with the collision of the hit mines and a hedgehog on the first shot from a gun :) -------------------------------------------------- ---------------------- r510 | unC0Rr | 2006-01-07 08:45:45 -0500 (Sat, 07 Jan 2006) | 1 line Fixed occasional issue with rope, removed by mistake left debag -------------------------------------------------- ---------------------- r509 | GrayFox | 2006-01-06 18:34:17 -0500 (Fri, 06 Jan 2006) | 1 line dynamite, so far without a sprite -------------------------------------------------- ---------------------- r508 | unC0Rr | 2006-01-06 18:32:36 -0500 (Fri, 06 Jan 2006) | 1 line Minor additions / corrections, increased FPS -------------------------------------------------- ---------------------- r507 | unC0Rr | 2006-01-06 10:09:24 -0500 (Fri, 06 Jan 2006) | 3 lines - Reduction of "speed" bullet from Deserta when hit by a hedgehog - Bots are able to enjoy the Desert - The sight is drawn to the pixel above -------------------------------------------------- ---------------------- r506 | GrayFox | 2006-01-06 10:07:22 -0500 (Fri, 06 Jan 2006) | 1 line some fantasy of a hedgehog .. xs -------------------------------------------------- ---------------------- r505 | unC0Rr | 2006-01-06 08:34:54 -0500 (Fri, 06 Jan 2006) | 1 line The intersection's grave with does not count as a reason not to put themselves in array to check collisions! -------------------------------------------------- ---------------------- r504 | unC0Rr | 2006-01-06 07:44:03 -0500 (Fri, 06 Jan 2006) | 1 line - Fixed an issue with the buffer reference -------------------------------------------------- ---------------------- r503 | unC0Rr | 2006-01-06 06:31:26 -0500 (Fri, 06 Jan 2006) | 1 line PU to have confused the flag%) -------------------------------------------------- ---------------------- r502 | unC0Rr | 2006-01-05 17:58:21 -0500 (Thu, 05 Jan 2006) | 1 line Mines should rebound from a shot from a gun% -) -------------------------------------------------- ---------------------- r501 | unC0Rr | 2006-01-05 17:52:31 -0500 (Thu, 05 Jan 2006) | 1 line Removed unnecessary commented-out code, enhanced regexp -------------------------------------------------- ---------------------- r500 | unC0Rr | 2006-01-05 17:50:23 -0500 (Thu, 05 Jan 2006) | 2 lines And damage from weapons .... work, though I do not like the implementation of the Hurrah! 500y commit%) -------------------------------------------------- ---------------------- r499 | unC0Rr | 2006-01-05 17:29:09 -0500 (Thu, 05 Jan 2006) | 2 lines - Reduced the number of calls AddCR / DeleteCR - The damage of Desert Eagle -------------------------------------------------- ---------------------- r498 | unC0Rr | 2006-01-05 14:27:06 -0500 (Thu, 05 Jan 2006) | 1 line Fixed occasional length of the tunnel -------------------------------------------------- ---------------------- r497 | unC0Rr | 2006-01-05 14:16:25 -0500 (Thu, 05 Jan 2006) | 3 lines - Accelerating the processing of explosions - Function for breaching tunnels - Accelerate the process of explosions -------------------------------------------------- ---------------------- r496 | unC0Rr | 2006-01-04 17:39:52 -0500 (Wed, 04 Jan 2006) | 2 lines - Cleaned code - Progress with the Desert Eagle: left to do damage to him and eliminate the delay of the game when a shot -------------------------------------------------- ---------------------- r495 | unC0Rr | 2006-01-04 17:08:09 -0500 (Wed, 04 Jan 2006) | 1 line Now, more or less like a conflict of hedgehogs on the worm -------------------------------------------------- ---------------------- r494 | unC0Rr | 2006-01-03 17:42:47 -0500 (Tue, 03 Jan 2006) | 1 line Fixed a problem with hedgehogs in one place - the other could not get out, there is a problem with the weapon, which flies through the hedgehog, who published his -------------------------------------------------- ---------------------- r493 | ​​unC0Rr | 2006-01-03 17:40:03 -0500 (Tue, 03 Jan 2006) | 2 lines - Changed the sound-activated mines - Disabled debug output /-attack, AddGearCR and DeleteCR -------------------------------------------------- ---------------------- r492 | unC0Rr | 2006-01-03 09:44:43 -0500 (Tue, 03 Jan 2006) | 1 line Included one theme added to it -------------------------------------------------- ---------------------- r491 | GrayFox | 2006-01-01 16:17:56 -0500 (Sun, 01 Jan 2006) | 1 line kamenty harness -------------------------------------------------- ---------------------- r490 | GrayFox | 2006-01-01 16:14:35 -0500 (Sun, 01 Jan 2006) | 1 line like a Desert Eagle would be no :) -------------------------------------------------- ---------------------- r489 | unC0Rr | 2006-01-01 13:19:01 -0500 (Sun, 01 Jan 2006) | 1 line Fixed a crash on the network game dissynchronization -------------------------------------------------- ---------------------- r488 | unC0Rr | 2006-01-01 12:46:23 -0500 (Sun, 01 Jan 2006) | 1 line Fix: during forts surface mapy not cleared before copying it forts -------------------------------------------------- ---------------------- r487 | unC0Rr | 2006-01-01 11:18:50 -0500 (Sun, 01 Jan 2006) | 1 line Changes to debug -------------------------------------------------- ---------------------- r486 | unC0Rr | 2005-12-31 13:02:13 -0500 (Sat, 31 Dec 2005) | 1 line Removed slashes at the beginning to the logs were more similar to the sending and receiving side -------------------------------------------------- ---------------------- r485 | unC0Rr | 2005-12-31 11:01:01 -0500 (Sat, 31 Dec 2005) | 2 lines - Properly cut out the grain from the network command - Trying to catch a bug with rope -------------------------------------------------- ---------------------- r484 | unC0Rr | 2005-12-31 08:40:36 -0500 (Sat, 31 Dec 2005) | 2 lines - Antiflood transmission config game - Fixed a fall at a connection -------------------------------------------------- ---------------------- r483 | unC0Rr | 2005-12-31 08:21:03 -0500 (Sat, 31 Dec 2005) | 2 lines - Sprites with alpha channel not only in full screen mode - Significantly accelerated display when operating a jackhammer, particularly in windowed mode -------------------------------------------------- ---------------------- r482 | unC0Rr | 2005-12-30 15:59:21 -0500 (Fri, 30 Dec 2005) | 1 line Forgot've found :) -------------------------------------------------- ---------------------- r481 | unC0Rr | 2005-12-30 11:17:28 -0500 (Fri, 30 Dec 2005) | 1 line The new rope -------------------------------------------------- ---------------------- r480 | unC0Rr | 2005-12-30 09:44:11 -0500 (Fri, 30 Dec 2005) | 1 line 1 template -------------------------------------------------- ---------------------- r479 | unC0Rr | 2005-12-29 08:37:40 -0500 (Thu, 29 Dec 2005) | 1 line Several changes in the internal organization of the class HWNet, fixed a bug with an unsent messages in the network engine -------------------------------------------------- ---------------------- r478 | unC0Rr | 2005-12-29 07:33:53 -0500 (Thu, 29 Dec 2005) | 1 line Whoops%) now really antiflood -------------------------------------------------- ---------------------- r477 | unC0Rr | 2005-12-29 07:27:51 -0500 (Thu, 29 Dec 2005) | 1 line Antilag + antiflood :) -------------------------------------------------- ---------------------- r476 | unC0Rr | 2005-12-28 18:35:18 -0500 (Wed, 28 Dec 2005) | 2 lines - Fixed "hang" when you first start - Fixes to compiler under linux -------------------------------------------------- ---------------------- r475 | unC0Rr | 2005-12-28 16:45:58 -0500 (Wed, 28 Dec 2005) | 1 line This patch has fixed a mine in a network game -------------------------------------------------- ---------------------- r474 | unC0Rr | 2005-12-28 15:45:07 -0500 (Wed, 28 Dec 2005) | 3 lines - An order to wind - Code moved closer to attack the hedgehog and is only called them that most likely fixes a bug with the emission of a network game - Keyboard processed in the right place -------------------------------------------------- ---------------------- r473 | unC0Rr | 2005-12-28 14:45:44 -0500 (Wed, 28 Dec 2005) | 1 line List of teams in the game -------------------------------------------------- ---------------------- r472 | unC0Rr | 2005-12-27 18:32:41 -0500 (Tue, 27 Dec 2005) | 2 lines - Improved alignment of beams - Small optimization in RenderHealth -------------------------------------------------- ---------------------- r471 | unC0Rr | 2005-12-27 18:18:35 -0500 (Tue, 27 Dec 2005) | 1 line Fixed a bug with the lost byte removed debug -------------------------------------------------- ---------------------- r470 | unC0Rr | 2005-12-27 18:04:07 -0500 (Tue, 27 Dec 2005) | 1 line Fixed comment -------------------------------------------------- ---------------------- r469 | unC0Rr | 2005-12-27 17:54:37 -0500 (Tue, 27 Dec 2005) | 1 line Do not refer the "Pong" in the network, removed all debug -------------------------------------------------- ---------------------- r468 | unC0Rr | 2005-12-27 17:36:52 -0500 (Tue, 27 Dec 2005) | 2 lines - Fixed bug: consider the case where the data are sent is not yet established IPC channel - Bugfix to the local game :) -------------------------------------------------- ---------------------- r467 | unC0Rr | 2005-12-27 16:45:52 -0500 (Tue, 27 Dec 2005) | 1 line Small changes are likely to come to nothing lead, but the code looks better -------------------------------------------------- ---------------------- r466 | unC0Rr | 2005-12-27 16:34:51 -0500 (Tue, 27 Dec 2005) | 1 line Debug moved to another file ... -------------------------------------------------- ---------------------- r465 | unC0Rr | 2005-12-27 16:21:17 -0500 (Tue, 27 Dec 2005) | 1 line Even more debazhnaya version -------------------------------------------------- ---------------------- r464 | unC0Rr | 2005-12-27 15:40:27 -0500 (Tue, 27 Dec 2005) | 1 line Debug version -------------------------------------------------- ---------------------- r463 | unC0Rr | 2005-12-27 15:15:26 -0500 (Tue, 27 Dec 2005) | 1 line A pile of fixes, leading to an almost fully functional network game -------------------------------------------------- ---------------------- r462 | unC0Rr | 2005-12-26 18:15:28 -0500 (Mon, 26 Dec 2005) | 1 line Fixed occasional addition of processing commands are not controlled -------------------------------------------------- ---------------------- r461 | unC0Rr | 2005-12-26 17:16:19 -0500 (Mon, 26 Dec 2005) | 1 line Fixed an issue with the settings -------------------------------------------------- ---------------------- r460 | unC0Rr | 2005-12-26 17:00:55 -0500 (Mon, 26 Dec 2005) | 2 lines - Edit Network nickname - Added the necessary checks -------------------------------------------------- ---------------------- r459 | unC0Rr | 2005-12-26 16:26:07 -0500 (Mon, 26 Dec 2005) | 1 line With color zaparka :) -------------------------------------------------- ---------------------- r458 | unC0Rr | 2005-12-26 16:22:59 -0500 (Mon, 26 Dec 2005) | 1 line The idea is that it can be played probably ... looking for bugs, fighting the flood :) -------------------------------------------------- ---------------------- r457 | unC0Rr | 2005-12-26 15:37:08 -0500 (Mon, 26 Dec 2005) | 1 line Sends a server config, left to teach the client to load the local configuration commands -------------------------------------------------- ---------------------- r456 | unC0Rr | 2005-12-26 11:30:39 -0500 (Mon, 26 Dec 2005) | 2 lines - Return to the correct page - Type my atkshnaya instead lupbeka -------------------------------------------------- ---------------------- r455 | unC0Rr | 2005-12-25 19:11:26 -0500 (Sun, 25 Dec 2005) | 1 line Increased "curly" mapy obtained from foksovogo template -------------------------------------------------- ---------------------- r454 | GrayFox | 2005-12-25 17:04:07 -0500 (Sun, 25 Dec 2005) | 1 line First banal attempt my template, like even seems to be true -------------------------------------------------- ---------------------- r453 | unC0Rr | 2005-12-25 15:28:06 -0500 (Sun, 25 Dec 2005) | 1 line Improved one template with the new program Templates%) -------------------------------------------------- ---------------------- r452 | unC0Rr | 2005-12-25 14:47:03 -0500 (Sun, 25 Dec 2005) | 2 lines - Increased the size of the field - Removed unnecessary code -------------------------------------------------- ---------------------- r451 | unC0Rr | 2005-12-25 14:30:49 -0500 (Sun, 25 Dec 2005) | 1 line svn maintenance -------------------------------------------------- ---------------------- r450 | unC0Rr | 2005-12-25 14:30:04 -0500 (Sun, 25 Dec 2005) | 1 line Prozhka to visually create templates%) -------------------------------------------------- ---------------------- r449 | unC0Rr | 2005-12-25 13:27:18 -0500 (Sun, 25 Dec 2005) | 2 lines - Leading games ("server") is able to obtain a list of commands - Interaction network <-> engine, undone, not tested -------------------------------------------------- ---------------------- r448 | unC0Rr | 2005-12-24 17:40:09 -0500 (Sat, 24 Dec 2005) | 2 lines - The client is now able to add the command - Many changes related to network game -------------------------------------------------- ---------------------- r447 | unC0Rr | 2005-12-23 18:11:43 -0500 (Fri, 23 Dec 2005) | 1 line Little optimization%) -------------------------------------------------- ---------------------- r446 | unC0Rr | 2005-12-23 18:01:38 -0500 (Fri, 23 Dec 2005) | 1 line Frontend is able to determine number of ops in the channel who will steer the game and to repeat what everyone said -------------------------------------------------- ---------------------- r445 | unC0Rr | 2005-12-23 04:06:05 -0500 (Fri, 23 Dec 2005) | 1 line Improved single template -------------------------------------------------- ---------------------- r444 | unC0Rr | 2005-12-22 14:12:01 -0500 (Thu, 22 Dec 2005) | 1 line Fixed a problem with low FPS, I forgot to convert sprites to the display format ... but now you can not use the alpha channel -------------------------------------------------- ---------------------- r443 | unC0Rr | 2005-12-16 16:58:36 -0500 (Fri, 16 Dec 2005) | 1 line Old servak ​​now also do not need, no one knows him konnekatsya :) -------------------------------------------------- ---------------------- r442 | unC0Rr | 2005-12-16 09:04:09 -0500 (Fri, 16 Dec 2005) | 1 line A pile of code to the network, but there is no special moves -------------------------------------------------- ---------------------- r441 | unC0Rr | 2005-12-16 09:03:09 -0500 (Fri, 16 Dec 2005) | 3 lines - Slightly modified algorithm landgena - Improved templates - Ability to use a single template in the mirror and inverted display -------------------------------------------------- ---------------------- r440 | unC0Rr | 2005-12-16 07:02:15 -0500 (Fri, 16 Dec 2005) | 1 line Do not use threads without objects -------------------------------------------------- ---------------------- r439 | unC0Rr | 2005-12-09 13:18:53 -0500 (Fri, 09 Dec 2005) | 1 line - Start implementation of the network ... while only taught konnekatsya -------------------------------------------------- ---------------------- r438 | unC0Rr | 2005-12-09 10:10:05 -0500 (Fri, 09 Dec 2005) | 1 line rfc on irc, irc example traffic -------------------------------------------------- ---------------------- r437 | unC0Rr | 2005-12-07 16:27:58 -0500 (Wed, 07 Dec 2005) | 1 line Fixed a bug where the list of demos is not cleared -------------------------------------------------- ---------------------- r436 | unC0Rr | 2005-12-07 15:22:41 -0500 (Wed, 07 Dec 2005) | 2 lines - Corrected pattern - More binds are set in the front -------------------------------------------------- ---------------------- r435 | unC0Rr | 2005-12-07 13:06:46 -0500 (Wed, 07 Dec 2005) | 1 line - Increase the distance between the beams, girders fence is fun, but not something that should be%) -------------------------------------------------- ---------------------- r434 | unC0Rr | 2005-12-07 12:58:46 -0500 (Wed, 07 Dec 2005) | 2 lines - Another template + slightly modified old - Generation of up to four beams -------------------------------------------------- ---------------------- r433 | unC0Rr | 2005-12-07 11:19:38 -0500 (Wed, 07 Dec 2005) | 1 line Added ability to view demos -------------------------------------------------- ---------------------- r432 | unC0Rr | 2005-12-06 17:06:00 -0500 (Tue, 06 Dec 2005) | 2 lines - Fixed a bug dumbest I second day of track and every time looking at the code I do not see ... instead of the OR should be AND ... typo :) - Some constants are close to life -------------------------------------------------- ---------------------- r431 | unC0Rr | 2005-12-06 17:00:01 -0500 (Tue, 06 Dec 2005) | 2 lines - Changed some constants - Another pattern surface -------------------------------------------------- ---------------------- r430 | unC0Rr | 2005-12-06 14:47:58 -0500 (Tue, 06 Dec 2005) | 1 line Removed the last (hopefully) memories of the old enterprise Windows frontend -------------------------------------------------- ---------------------- r429 | unC0Rr | 2005-12-06 14:42:12 -0500 (Tue, 06 Dec 2005) | 1 line Recording demos works differently: the demo is stored in memory, and after the game resets to file ... will be useful for saves -------------------------------------------------- ---------------------- r428 | unC0Rr | 2005-12-06 12:20:34 -0500 (Tue, 06 Dec 2005) | 1 line Get rid of old frontend -------------------------------------------------- ---------------------- r427 | unC0Rr | 2005-12-06 10:50:54 -0500 (Tue, 06 Dec 2005) | 1 line Additions to avematan -------------------------------------------------- ---------------------- r426 | unC0Rr | 2005-12-06 10:01:25 -0500 (Tue, 06 Dec 2005) | 4 lines - Minor formatting changes - Project for the IDE Code :: Blocks v1.0 - The theme is chosen on the basis of grain - Small fix to the template -------------------------------------------------- ---------------------- r425 | unC0Rr | 2005-12-05 16:43:24 -0500 (Mon, 05 Dec 2005) | 3 lines - Off boxes for better times, but it is only now occupied - Generation of five objects, instead of three - Reworked all those configs -------------------------------------------------- ---------------------- r424 | unC0Rr | 2005-12-05 14:59:02 -0500 (Mon, 05 Dec 2005) | 2 lines - You can set the generator mapy maximum number of objects - To finish the topic avematan -------------------------------------------------- ---------------------- r423 | unC0Rr | 2005-12-05 13:51:52 -0500 (Mon, 05 Dec 2005) | 2 lines - RectToStr to debug - Adding objects to Mapu .... currently only works for avematan and adds much can%))))) -------------------------------------------------- ---------------------- r422 | unC0Rr | 2005-12-04 14:11:08 -0500 (Sun, 04 Dec 2005) | 1 line Fixed a bug in the cycle and templates -------------------------------------------------- ---------------------- r421 | unC0Rr | 2005-12-04 14:03:08 -0500 (Sun, 04 Dec 2005) | 2 lines - Fixed bug with spawn hedgehogs over water - Templates for map generator -------------------------------------------------- ---------------------- r420 | unC0Rr | 2005-12-04 10:24:14 -0500 (Sun, 04 Dec 2005) | 2 lines - GSHandlers.inc - commented previous commit since the game is freezing when the turn - Rewritten generation mapy: transformations are performed on the points of the boundary, and not over the whole field -------------------------------------------------- ---------------------- r419 | unC0Rr | 2005-12-04 09:33:14 -0500 (Sun, 04 Dec 2005) | 1 line Fixed a bug with mine hangs in the air, if it spawns in the air -------------------------------------------------- ---------------------- r418 | unC0Rr | 2005-11-24 18:23:37 -0500 (Thu, 24 Nov 2005) | 2 lines - Pontovogo landgen, slow current, and the memory of 8 MB greater demands - Removed unnecessary commented-out code in GSHandlers.inc -------------------------------------------------- ---------------------- r417 | unC0Rr | 2005-11-24 12:59:49 -0500 (Thu, 24 Nov 2005) | 2 lines - Fixed a bug in the front, resulting in a complete failure in the absence of its config - Preparation for the future of the widget settings games -------------------------------------------------- ---------------------- r416 | unC0Rr | 2005-11-21 14:30:24 -0500 (Mon, 21 Nov 2005) | 1 line Still a button, the network -------------------------------------------------- ---------------------- r415 | unC0Rr | 2005-11-17 12:04:27 -0500 (Thu, 17 Nov 2005) | 2 lines - Perhaps fixed a bug with different behaviors boxes in the game and when you view the demo - The possibility of spawn box above water -------------------------------------------------- ---------------------- r414 | unC0Rr | 2005-11-17 07:03:00 -0500 (Thu, 17 Nov 2005) | 1 line Do not write synchronization pluses in demofayl%) -------------------------------------------------- ---------------------- r413 | unC0Rr | 2005-11-16 18:02:52 -0500 (Wed, 16 Nov 2005) | 1 line Minor fix to the engine -------------------------------------------------- ---------------------- r412 | unC0Rr | 2005-11-16 18:01:00 -0500 (Wed, 16 Nov 2005) | 1 line Recording demos in the current folder -------------------------------------------------- ---------------------- r411 | unC0Rr | 2005-11-14 14:20:50 -0500 (Mon, 14 Nov 2005) | 1 line Fixed a save / load commands (flew ekzepshn) -------------------------------------------------- ---------------------- r410 | unC0Rr | 2005-11-13 17:11:28 -0500 (Sun, 13 Nov 2005) | 2 lines - A random seed in the front (depending on the date and time) - The small acceleration in uRandom.pas -------------------------------------------------- ---------------------- r409 | unC0Rr | 2005-11-12 13:16:47 -0500 (Sat, 12 Nov 2005) | 1 line Minor changes -------------------------------------------------- ---------------------- r408 | unC0Rr | 2005-11-09 13:24:55 -0500 (Wed, 09 Nov 2005) | 1 line Transferring the kernel config command -------------------------------------------------- ---------------------- r407 | unC0Rr | 2005-11-09 11:01:33 -0500 (Wed, 09 Nov 2005) | 1 line Restored functionality frontend ... You can move on -------------------------------------------------- ---------------------- r406 | unC0Rr | 2005-11-09 06:41:48 -0500 (Wed, 09 Nov 2005) | 1 line Moving on .... not yet restored the functionality of the previous version (which for QT3) -------------------------------------------------- ---------------------- r405 | unC0Rr | 2005-11-06 07:38:42 -0500 (Sun, 06 Nov 2005) | 1 line Further progress with the front-end%) -------------------------------------------------- ---------------------- r404 | unC0Rr | 2005-11-03 16:00:53 -0500 (Thu, 03 Nov 2005) | 1 line Begin to remake ... the course to handle all ... -------------------------------------------------- ---------------------- r403 | unC0Rr | 2005-10-26 17:12:47 -0400 (Wed, 26 Oct 2005) | 1 line Header with copyright -------------------------------------------------- ---------------------- r402 | unC0Rr | 2005-10-26 17:08:42 -0400 (Wed, 26 Oct 2005) | 1 line Gaps in the names of the binds to be replaced by an underscore -------------------------------------------------- ---------------------- r401 | unC0Rr | 2005-10-26 17:04:39 -0400 (Wed, 26 Oct 2005) | 1 line binds saved config format is more similar to the old ... -------------------------------------------------- ---------------------- r400 | unC0Rr | 2005-10-26 13:25:30 -0400 (Wed, 26 Oct 2005) | 1 line Fixes to the translation -------------------------------------------------- ---------------------- r399 | unC0Rr | 2005-10-26 12:44:59 -0400 (Wed, 26 Oct 2005) | 1 line Fix the previous commit: changing one Binda changed everything :) -------------------------------------------------- ---------------------- r398 | unC0Rr | 2005-10-26 12:11:23 -0400 (Wed, 26 Oct 2005) | 1 line Grupboks with bindi, while no relationship with the config has -------------------------------------------------- ---------------------- r397 | unC0Rr | 2005-10-26 11:22:34 -0400 (Wed, 26 Oct 2005) | 1 line Saving in the config of the fort -------------------------------------------------- ---------------------- r396 | unC0Rr | 2005-10-26 09:49:23 -0400 (Wed, 26 Oct 2005) | 1 line Saving in the config names graves -------------------------------------------------- ---------------------- r395 | unC0Rr | 2005-10-26 07:01:14 -0400 (Wed, 26 Oct 2005) | 1 line Combobox with graves%)) -------------------------------------------------- ---------------------- r394 | unC0Rr | 2005-10-25 16:08:59 -0400 (Tue, 25 Oct 2005) | 1 line Ahem ... Well type ... combo box is filled with forts and their names and thumbnails for them ... hum ... -------------------------------------------------- ---------------------- r393 | GrayFox | 2005-10-24 13:59:48 -0400 (Mon, 24 Oct 2005) | 1 line binds to Timy -------------------------------------------------- ---------------------- r392 | unC0Rr | 2005-10-21 15:07:07 -0400 (Fri, 21 Oct 2005) | 2 lines - Svoyctvo form cfgdir stores the value for the path settings - You can edit the names of the team and hedgehogs, until only one team is supported (team.cfg) -------------------------------------------------- ---------------------- r391 | unC0Rr | 2005-10-21 06:20:19 -0400 (Fri, 21 Oct 2005) | 2 lines - Classes and HWGame HWTeam in its infancy, small changes in the ui - Top of headers specify classes for faster compilation (a trick, really helps) -------------------------------------------------- ---------------------- r390 | unC0Rr | 2005-10-20 15:07:37 -0400 (Thu, 20 Oct 2005) | 2 lines - Removed incorrect property set palette-chototam some buttons - Instead ini file - the format, but we can have the file where you want to -------------------------------------------------- ---------------------- r389 | GrayFox | 2005-10-19 15:41:50 -0400 (Wed, 19 Oct 2005) | 1 line sobsno no din und tim settingz -------------------------------------------------- ---------------------- r388 | GrayFox | 2005-10-19 14:35:45 -0400 (Wed, 19 Oct 2005) | 1 line frontend: all sorts of buttons -------------------------------------------------- ---------------------- r387 | unC0Rr | 2005-10-19 13:42:41 -0400 (Wed, 19 Oct 2005) | 1 line Internationalization frontend :) -------------------------------------------------- ---------------------- r386 | unC0Rr | 2005-10-19 07:01:10 -0400 (Wed, 19 Oct 2005) | 1 line front end saves the settings :) -------------------------------------------------- ---------------------- r385 | unC0Rr | 2005-10-16 15:33:10 -0400 (Sun, 16 Oct 2005) | 1 line Icon windows frontend -------------------------------------------------- ---------------------- r384 | unC0Rr | 2005-10-16 08:05:10 -0400 (Sun, 16 Oct 2005) | 1 line Combo box with screen resolutions -------------------------------------------------- ---------------------- r383 | unC0Rr | 2005-10-15 12:16:58 -0400 (Sat, 15 Oct 2005) | 1 line Further advances in the design of -------------------------------------------------- ---------------------- r382 | unC0Rr | 2005-10-14 16:48:19 -0400 (Fri, 14 Oct 2005) | 2 lines - The text on the buttons instead of the bitmap (it is better for internationalization) - Fix to messadzhboksu error (it could be hidden behind the form) -------------------------------------------------- ---------------------- r381 | unC0Rr | 2005-10-12 10:16:52 -0400 (Wed, 12 Oct 2005) | 2 lines - Fixed a problem with the game mode forts (requested coordinates for mines, which led to the coords queue underflow) - Event Ping? Pong! to debug -------------------------------------------------- ---------------------- r380 | unC0Rr | 2005-10-12 10:11:21 -0400 (Wed, 12 Oct 2005) | 1 line Hurrah! frontend works! functionality at a runhelper'a%) -------------------------------------------------- ---------------------- r379 | unC0Rr | 2005-10-11 14:01:15 -0400 (Tue, 11 Oct 2005) | 1 line Alteration code Develop further should be easier -------------------------------------------------- ---------------------- r378 | unC0Rr | 2005-10-09 16:49:36 -0400 (Sun, 09 Oct 2005) | 3 lines - Saving an image in PNG on SOM - Skeleton of the fort - Ignore demo.hwd_1 in the Demos folder -------------------------------------------------- ---------------------- r377 | unC0Rr | 2005-10-09 16:44:57 -0400 (Sun, 09 Oct 2005) | 1 line frontend to QT, until the only thing that is able to do - is to listen 46631y port :) -------------------------------------------------- ---------------------- r376 | unC0Rr | 2005-09-12 17:15:21 -0400 (Mon, 12 Sep 2005) | 1 line Mostly processing code + formatting changes -------------------------------------------------- ---------------------- r375 | unC0Rr | 2005-09-11 16:58:58 -0400 (Sun, 11 Sep 2005) | 3 lines - Various fixes for boxes - Boxes spawn on each transition speed, maximum - 5 pieces at the same time on the Mape - Fix for demos and network (not working to switch weapons by pressing the F5-F7) -------------------------------------------------- ---------------------- r374 | unC0Rr | 2005-09-11 07:41:22 -0400 (Sun, 11 Sep 2005) | 1 line Mostly processing code to make logic and speed, stub boxes to spawn when the turn -------------------------------------------------- ---------------------- r373 | unC0Rr | 2005-09-09 17:43:19 -0400 (Fri, 09 Sep 2005) | 2 lines - The lower the frequency of checking for the presence of a hedgehog near mine - Weapon Crate (half-ready, yet nothing of it to get :)) -------------------------------------------------- ---------------------- r372 | unC0Rr | 2005-09-07 14:46:10 -0400 (Wed, 07 Sep 2005) | 3 lines - Nepokaz sight when choosing mine - Sound-activated mines - Fix for several sounds at the same time might sound -------------------------------------------------- ---------------------- r371 | unC0Rr | 2005-09-06 14:53:54 -0400 (Tue, 06 Sep 2005) | 1 line Do not allow to read past the end of an array, fixes bug crawling up Gear'ami -------------------------------------------------- ---------------------- r370 | unC0Rr | 2005-09-04 17:17:47 -0400 (Sun, 04 Sep 2005) | 1 line Fixed occasional work with sound -------------------------------------------------- ---------------------- r369 | unC0Rr | 2005-09-03 11:57:23 -0400 (Sat, 03 Sep 2005) | 7 lines - Weapons "mine" - The game starts at Mape appear mines - Reworked code adding hedgehog weapons - More places spawn is generated - CMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex - Change the location of weapons in slots -------------------------------------------------- ---------------------- r368 | unC0Rr | 2005-09-01 14:36:57 -0400 (Thu, 01 Sep 2005) | 2 lines - Shows explosion - Use the State instead of the Tag in smoke -------------------------------------------------- ---------------------- r367 | unC0Rr | 2005-08-28 14:57:55 -0400 (Sun, 28 Aug 2005) | 2 lines - Hedgehog can be positioned under the beam and generally anywhere on multilevel mapah - CountZeroz -> CountNonZeroz -------------------------------------------------- ---------------------- r366 | unC0Rr | 2005-08-25 13:54:06 -0400 (Thu, 25 Aug 2005) | 1 line Fixed occasional problem that the end of the turn while jumping -------------------------------------------------- ---------------------- r365 | unC0Rr | 2005-08-25 13:14:24 -0400 (Thu, 25 Aug 2005) | 1 line Smooth transition show of strength and direction when you change -------------------------------------------------- ---------------------- r364 | unC0Rr | 2005-08-25 12:43:50 -0400 (Thu, 25 Aug 2005) | 3 lines - Svn: eol-style over fIPC.pas - Update surtsov fort fixes - Display of wind power in worms -------------------------------------------------- ---------------------- r363 | unC0Rr | 2005-08-23 12:07:46 -0400 (Tue, 23 Aug 2005) | 1 line Fixed issues with the game in the BAN -------------------------------------------------- ---------------------- r362 | unC0Rr | 2005-08-23 12:03:37 -0400 (Tue, 23 Aug 2005) | 1 line Zapara with case file name :) -------------------------------------------------- ---------------------- r361 | unC0Rr | 2005-08-23 12:03:21 -0400 (Tue, 23 Aug 2005) | 1 line Zapara with case file name :) -------------------------------------------------- ---------------------- r360 | unC0Rr | 2005-08-23 11:18:40 -0400 (Tue, 23 Aug 2005) | 2 lines - Designated hedgehogs spawn mode forts are read from the config fort - Amendment to ranhelperu -------------------------------------------------- ---------------------- r359 | unC0Rr | 2005-08-22 17:29:32 -0400 (Mon, 22 Aug 2005) | 1 line hum ... however, each frame was made one extra rendering scenes ... Is it always has been written! -------------------------------------------------- ---------------------- r358 | unC0Rr | 2005-08-22 16:41:52 -0400 (Mon, 22 Aug 2005) | 1 line So far, landgen! -------------------------------------------------- ---------------------- r357 | unC0Rr | 2005-08-22 11:02:02 -0400 (Mon, 22 Aug 2005) | 2 lines - Support options forts ... in the front should be a checkbox, but I will not rehash it still works for demos - Link to Find on gna.org -------------------------------------------------- ---------------------- r356 | unC0Rr | 2005-08-21 11:33:53 -0400 (Sun, 21 Aug 2005) | 1 line Forts :) It is not set up, but most of the ready -------------------------------------------------- ---------------------- r355 | unC0Rr | 2005-08-21 06:05:37 -0400 (Sun, 21 Aug 2005) | 3 lines - Fixed an old bug ... so old that I thought I corrected it long ago: scroll to the left of the map did not occur to the width of the screen, and by 1024 ... while the width of the screen to the right, as intended - More than priglyadnye beams are generated - Clarification in the readme -------------------------------------------------- ---------------------- r354 | unC0Rr | 2005-08-20 17:30:30 -0400 (Sat, 20 Aug 2005) | 1 line This I inadvertently commit a -------------------------------------------------- ---------------------- r353 | unC0Rr | 2005-08-20 17:28:53 -0400 (Sat, 20 Aug 2005) | 1 line Readme with the definition of copyrights :) -------------------------------------------------- ---------------------- r352 | unC0Rr | 2005-08-20 17:01:15 -0400 (Sat, 20 Aug 2005) | 1 line wav -> ogg -------------------------------------------------- ---------------------- r351 | unC0Rr | 2005-08-20 16:31:24 -0400 (Sat, 20 Aug 2005) | 1 line A random position on the Mape hedgehogs ... -------------------------------------------------- ---------------------- r350 | unC0Rr | 2005-08-19 18:02:40 -0400 (Fri, 19 Aug 2005) | 2 lines - A new bar - Other Texture to the topic bubbles. That was taken from the PSP .... shorter due to licensing reasons -------------------------------------------------- ---------------------- r349 | unC0Rr | 2005-08-19 17:25:20 -0400 (Fri, 19 Aug 2005) | 1 line Plus, the previous commit .... coordinates hedgehogs because now no need to transmit -------------------------------------------------- ---------------------- r348 | unC0Rr | 2005-08-19 17:24:16 -0400 (Fri, 19 Aug 2005) | 1 line When generating mapy calculated coordinates hedgehogs -------------------------------------------------- ---------------------- r347 | unC0Rr | 2005-08-19 16:14:18 -0400 (Fri, 19 Aug 2005) | 1 line Beam on Mape -------------------------------------------------- ---------------------- r346 | unC0Rr | 2005-08-19 10:11:59 -0400 (Fri, 19 Aug 2005) | 1 line Bezier curve as the edge ... -------------------------------------------------- ---------------------- r345 | unC0Rr | 2005-08-18 18:02:54 -0400 (Thu, 18 Aug 2005) | 1 line eol-style maintenance -------------------------------------------------- ---------------------- r344 | unC0Rr | 2005-08-18 16:33:52 -0400 (Thu, 18 Aug 2005) | 3 lines - Bordyurchik mapy on the edge ... - Edge.png -> Border.png - Function LoadImage, replaces the 4 lines of code written many times -------------------------------------------------- ---------------------- r343 | unC0Rr | 2005-08-18 15:32:06 -0400 (Thu, 18 Aug 2005) | 2 lines - Fill mapy uffff ..... :) in fact not a complete implementation fill, but for such MAP, which are generated now fit - Dump LandSurface, because now the file is not created with it and see, you may need -------------------------------------------------- ---------------------- r342 | unC0Rr | 2005-08-18 07:16:59 -0400 (Thu, 18 Aug 2005) | 2 lines - The next step in the funeral landgena :) Now Mapa filled-generated texture of the subject. - Bmp png fact converted into -------------------------------------------------- ---------------------- r341 | unC0Rr | 2005-08-17 15:25:54 -0400 (Wed, 17 Aug 2005) | 4 lines - Corrected the copyright information - The beginnings of integration into the engine landgena - Shows the download progress at the start (Just tsifirki) - Moved all the code collisions uCollisions -------------------------------------------------- ---------------------- r340 | unC0Rr | 2005-08-16 13:26:04 -0400 (Tue, 16 Aug 2005) | 1 line Patched infa license -------------------------------------------------- ---------------------- r339 | unC0Rr | 2005-08-12 10:49:37 -0400 (Fri, 12 Aug 2005) | 1 line Sounds not of worms ... -------------------------------------------------- ---------------------- r338 | unC0Rr | 2005-08-12 08:14:47 -0400 (Fri, 12 Aug 2005) | 1 line Forgot've found :) -------------------------------------------------- ---------------------- r337 | unC0Rr | 2005-08-12 08:14:20 -0400 (Fri, 12 Aug 2005) | 1 line Added infa license :) -------------------------------------------------- ---------------------- r336 | unC0Rr | 2005-08-11 18:20:13 -0400 (Thu, 11 Aug 2005) | 1 line Gear'y themselves register themselves if you want to check collisions with them in an array of coordinates. As a result, well should increase the scan speed collisions with them. -------------------------------------------------- ---------------------- r335 | unC0Rr | 2005-08-11 08:39:57 -0400 (Thu, 11 Aug 2005) | 1 line The normal window title in windowed mode -------------------------------------------------- ---------------------- r334 | unC0Rr | 2005-08-11 08:20:18 -0400 (Thu, 11 Aug 2005) | 1 line Site Update -------------------------------------------------- ---------------------- r333 | unC0Rr | 2005-08-11 08:07:44 -0400 (Thu, 11 Aug 2005) | 1 line Ability to play not fulskrine -------------------------------------------------- ---------------------- r332 | GrayFox | 2005-08-10 15:19:38 -0400 (Wed, 10 Aug 2005) | 1 line creativity VIA Emperor spodviglo my writing frontend options ... in this case, completed the megadezing editor and place names -------------------------------------------------- ---------------------- r331 | unC0Rr | 2005-08-10 12:01:26 -0400 (Wed, 10 Aug 2005) | 2 lines - Counting FPS - The compiler option as to where it will be placed surfeys Land. Variables like to do, but you need to work on the front-end -------------------------------------------------- ---------------------- r330 | unC0Rr | 2005-08-09 10:36:52 -0400 (Tue, 09 Aug 2005) | 1 line Inadvertently commit a File -------------------------------------------------- ---------------------- r329 | GrayFox | 2005-08-08 10:12:17 -0400 (Mon, 08 Aug 2005) | 1 line screen ropes -------------------------------------------------- ---------------------- r328 | unC0Rr | 2005-08-08 09:48:46 -0400 (Mon, 08 Aug 2005) | 2 lines - Removed unnecessary file - Latest version of the site -------------------------------------------------- ---------------------- r327 | unC0Rr | 2005-08-08 09:29:17 -0400 (Mon, 08 Aug 2005) | 1 line Proper rope ... Fixes: runs correctly in the jump, the hedgehog maintains momentum when let go the rope, properly reduced number of weapons-rope after use -------------------------------------------------- ---------------------- r326 | unC0Rr | 2005-08-07 08:21:35 -0400 (Sun, 07 Aug 2005) | 1 line The rope is dropped, the end of the course :) -------------------------------------------------- ---------------------- r325 | unC0Rr | 2005-08-07 08:01:26 -0400 (Sun, 07 Aug 2005) | 2 lines - Ability to select weapons, while you are hanging on a rope ... uh ... Well, when the hammer is working on the move ... pofik still run it still does - The rope does not take into account collisions with hedgehogs. As a result - an order of magnitude increased performance and the rope does not stick to the surface -------------------------------------------------- ---------------------- r324 | unC0Rr | 2005-08-06 16:48:21 -0400 (Sat, 06 Aug 2005) | 1 line Improvements rope: control left or right arrow, the normal output of an attack by ... Brightly lit problem neotlipaniya rope from the surface -------------------------------------------------- ---------------------- r323 | unC0Rr | 2005-08-06 16:16:56 -0400 (Sat, 06 Aug 2005) | 1 line It seems fixed a sticking hedgehog :) -------------------------------------------------- ---------------------- r322 | unC0Rr | 2005-08-06 14:17:26 -0400 (Sat, 06 Aug 2005) | 1 line In the ... normal rope ... sometimes only a hedgehog sticks and comes unstuck from the surface: ( -------------------------------------------------- ---------------------- r321 | unC0Rr | 2005-08-06 14:11:14 -0400 (Sat, 06 Aug 2005) | 1 line Normal rope, but the hedgehog somehow wildly accelerating .... to be fixed -------------------------------------------------- ---------------------- r320 | unC0Rr | 2005-08-06 10:32:26 -0400 (Sat, 06 Aug 2005) | 1 line Rope successfully find a place of their collision, but do not bend, and cut ... Cool turns :) -------------------------------------------------- ---------------------- r319 | unC0Rr | 2005-08-05 17:45:28 -0400 (Fri, 05 Aug 2005) | 1 line Fixed occasional drawing rope -------------------------------------------------- ---------------------- r318 | unC0Rr | 2005-08-05 10:15:23 -0400 (Fri, 05 Aug 2005) | 2 lines - SprRope renamed sprRopeHook - Drawing the rope (buggy, if the rope out of sight) -------------------------------------------------- ---------------------- r317 | unC0Rr | 2005-08-04 18:40:57 -0400 (Thu, 04 Aug 2005) | 1 line Foksik as always very sweet :) -------------------------------------------------- ---------------------- r316 | unC0Rr | 2005-08-04 18:34:34 -0400 (Thu, 04 Aug 2005) | 2 lines - Current version of the site - More transparent smoke -------------------------------------------------- ---------------------- r315 | GrayFox | 2005-08-04 18:28:31 -0400 (Thu, 04 Aug 2005) | 1 line screenshoting -------------------------------------------------- ---------------------- r314 | unC0Rr | 2005-08-04 18:12:04 -0400 (Thu, 04 Aug 2005) | 1 line No more hellish flicker when tracking an object in a mode of 640x480 -------------------------------------------------- ---------------------- r313 | unC0Rr | 2005-08-04 17:41:03 -0400 (Thu, 04 Aug 2005) | 1 line Repossessed priglyadny view game -------------------------------------------------- ---------------------- r312 | unC0Rr | 2005-08-04 16:56:33 -0400 (Thu, 04 Aug 2005) | 1 line Smoke with alpha channel -------------------------------------------------- ---------------------- r311 | unC0Rr | 2005-08-04 16:42:28 -0400 (Thu, 04 Aug 2005) | 2 lines Alpha to sprites, processing method of storing sprites (now each sprite - in his surfeyse). While the alpha channel is applied only to the timer on the left-bottom of the screen. -------------------------------------------------- ---------------------- r310 | unC0Rr | 2005-08-04 15:34:11 -0400 (Thu, 04 Aug 2005) | 2 lines - Taking into account collisions hedgehog hanging on a rope - Fixed a bug where shooting after using the rope always occurred with a maximum intensity -------------------------------------------------- ---------------------- r309 | unC0Rr | 2005-08-04 14:01:22 -0400 (Thu, 04 Aug 2005) | 1 line Bezglyuchnym rope :) -------------------------------------------------- ---------------------- r308 | unC0Rr | 2005-08-04 10:25:08 -0400 (Thu, 04 Aug 2005) | 1 line Fixed Memory face (gigabyte memory leak in about a minute, if you open a console%)))) -------------------------------------------------- ---------------------- r307 | unC0Rr | 2005-08-04 08:22:55 -0400 (Thu, 04 Aug 2005) | 3 lines - New feature FloatToStr - Hedgehog, whose weapon is already listed in Gear.Hedgehog, do not need to use the Tag - Uh ... :) There are the beginnings of a rope creepy bug, I do not know what's wrong and how to fix it: when you reach zero speed hedgehog hangs on a rope, and does not fall under the force of gravity -------------------------------------------------- ---------------------- r306 | unC0Rr | 2005-08-04 08:19:04 -0400 (Thu, 04 Aug 2005) | 1 line Fixed a bug on the site -------------------------------------------------- ---------------------- r305 | unC0Rr | 2005-08-03 05:40:45 -0400 (Wed, 03 Aug 2005) | 1 line Link to a forum on the site -------------------------------------------------- ---------------------- r304 | unC0Rr | 2005-08-02 16:40:01 -0400 (Tue, 02 Aug 2005) | 3 lines - Fixed an issue with the removal of weapons from the slot ended - Fixed an issue with the message gm_Attack, which did not receive CurAmmoGear - The beginnings of rope :) -------------------------------------------------- ---------------------- r303 | unC0Rr | 2005-08-01 15:58:31 -0400 (Mon, 01 Aug 2005) | 1 line Website developed :) -------------------------------------------------- ---------------------- r302 | unC0Rr | 2005-08-01 06:53:19 -0400 (Mon, 01 Aug 2005) | 1 line Pack-a ... forgot to update the file extensions -------------------------------------------------- ---------------------- r301 | unC0Rr | 2005-08-01 06:52:03 -0400 (Mon, 01 Aug 2005) | 1 line Fixed SSI%) -------------------------------------------------- ---------------------- r300 | GrayFox | 2005-08-01 06:34:29 -0400 (Mon, 01 Aug 2005) | 1 line Get off -------------------------------------------------- ---------------------- r299 | GrayFox | 2005-08-01 06:19:21 -0400 (Mon, 01 Aug 2005) | 1 line SSI ver -------------------------------------------------- ---------------------- r298 | unC0Rr | 2005-08-01 05:46:43 -0400 (Mon, 01 Aug 2005) | 3 lines - From HHHandlers.inc code stripped attack and moved to put :) - At the beginning of the attack tracking is transferred to the attacker's hedgehog - Rope shown in the 4th slot .... while it is better not to try to use :) -------------------------------------------------- ---------------------- r297 | GrayFox | 2005-08-01 04:56:09 -0400 (Mon, 01 Aug 2005) | 1 line type of site Chota -------------------------------------------------- ---------------------- r296 | unC0Rr | 2005-07-31 14:35:16 -0400 (Sun, 31 Jul 2005) | 3 lines - Improved code smoke - Added Gear.Tag to store specific values ​​Gear'a - Improvements to the code of finding stroke bots -------------------------------------------------- ---------------------- r295 | unC0Rr | 2005-07-30 18:23:48 -0400 (Sat, 30 Jul 2005) | 1 line Release the batch file is separated from the batch file compilation -------------------------------------------------- ---------------------- r294 | unC0Rr | 2005-07-30 18:17:34 -0400 (Sat, 30 Jul 2005) | 2 lines - Stubs for the rope - The rocket plume -------------------------------------------------- ---------------------- r293 | GrayFox | 2005-07-30 14:08:01 -0400 (Sat, 30 Jul 2005) | 1 line NEKROSAYT>% - () -------------------------------------------------- ---------------------- r292 | unC0Rr | 2005-07-30 07:01:21 -0400 (Sat, 30 Jul 2005) | 3 lines - A slight improvement in the algorithm for tracking moving objects - Fixed minor glitch when exiting the game in view demo - By default, demo written -------------------------------------------------- ---------------------- r291 | unC0Rr | 2005-07-29 15:48:10 -0400 (Fri, 29 Jul 2005) | 1 line Yc .. This file is still needed -------------------------------------------------- ---------------------- r290 | unC0Rr | 2005-07-29 15:31:45 -0400 (Fri, 29 Jul 2005) | 1 line Pack-a ... typo%) -------------------------------------------------- ---------------------- r289 | unC0Rr | 2005-07-29 15:25:48 -0400 (Fri, 29 Jul 2005) | 2 lines - Fixed a bug with the hellish jackhammer, giving the second turn after using a hammer - Minor fixes related to debug -------------------------------------------------- ---------------------- r288 | unC0Rr | 2005-07-29 14:10:55 -0400 (Fri, 29 Jul 2005) | 1 line build.cmd release creates a folder and copies the files of the project :) -------------------------------------------------- ---------------------- r287 | unC0Rr | 2005-07-29 13:38:47 -0400 (Fri, 29 Jul 2005) | 1 line Customise version SDL_image.dll, does not require jpeg.dll and can not loadit nothing but bmp and png -------------------------------------------------- ---------------------- r286 | unC0Rr | 2005-07-29 09:56:32 -0400 (Fri, 29 Jul 2005) | 1 line Improved batch file ... if svnovskogo file with the revision number is not present, is getrevnum with an empty file to get rUNKNOWN ... useful to compile the exported tree -------------------------------------------------- ---------------------- r285 | unC0Rr | 2005-07-29 09:49:43 -0400 (Fri, 29 Jul 2005) | 2 lines - Prozhka, which creates a file with the definition of the constants revision.inc cRevision, run a batch file build.cmd - Output audits frontend and Gama in debug.txt -------------------------------------------------- ---------------------- r284 | unC0Rr | 2005-07-29 09:06:40 -0400 (Fri, 29 Jul 2005) | 2 lines - Runhelper batnichkom compiler (although it is in Windows nafik not need :)))) - Ability to play music in the missing file (ogg-shka) -------------------------------------------------- ---------------------- r283 | unC0Rr | 2005-07-29 07:53:13 -0400 (Fri, 29 Jul 2005) | 2 lines - Fixed path to ogg-shke, because of which the sound does not work on FreeBSD - Removed hack __ int__FinishAttack -------------------------------------------------- ---------------------- r282 | unC0Rr | 2005-07-29 06:46:04 -0400 (Fri, 29 Jul 2005) | 1 line Close the kernel objects after use -------------------------------------------------- ---------------------- r281 | unC0Rr | 2005-07-28 11:15:31 -0400 (Thu, 28 Jul 2005) | 3 lines Fixed bugs jackhammer: - The speed of the action when you press the space bar (formerly noticeably twitching) - Fixed a problem with getting into the water at the time of the hammer -------------------------------------------------- ---------------------- r280 | unC0Rr | 2005-07-26 13:24:43 -0400 (Tue, 26 Jul 2005) | 1 line It seems, got rid of the bug with hjump'om (often did not work, if the hedgehog was standing on the side) -------------------------------------------------- ---------------------- r279 | unC0Rr | 2005-07-26 12:15:07 -0400 (Tue, 26 Jul 2005) | 3 lines - The sound bounces gravestones - Fixed a bug with the sinking gravestone (oh, where are the testers, a long-standing bug) - Fixed minor issues with the conclusion msgOK in one place -------------------------------------------------- ---------------------- r278 | unC0Rr | 2005-07-25 07:25:34 -0400 (Mon, 25 Jul 2005) | 2 lines - Fixed a bug jackhammer: hedgehog did not move to the side, if digging angle - Pluggers started in the fall, jump -------------------------------------------------- ---------------------- r277 | unC0Rr | 2005-07-24 15:20:10 -0400 (Sun, 24 Jul 2005) | 2 lines - Pluggers manage: deviates slightly to the left or right - Code optimization of physics hedgehog -------------------------------------------------- ---------------------- r276 | unC0Rr | 2005-07-23 12:47:14 -0400 (Sat, 23 Jul 2005) | 1 line Jump on dablbekspeysu ... going forward, not back in worms ... because of the limitations of the engine%) -------------------------------------------------- ---------------------- r275 | unC0Rr | 2005-07-22 09:24:13 -0400 (Fri, 22 Jul 2005) | 2 lines - Improved tracking of moving objects - Fixed a bug with the screen jerking -------------------------------------------------- ---------------------- r274 | unC0Rr | 2005-07-22 08:47:00 -0400 (Fri, 22 Jul 2005) | 2 lines - Tracking of moving objects is not for everyone and glitches, similar glitches, when you specify the target and instantly the screen moves - Small fix to the physics of a hedgehog, which grew out of attempts to get rid of the glitch with zapolzaniya a vertical wall with a / hjump -------------------------------------------------- ---------------------- r273 | unC0Rr | 2005-07-20 16:16:34 -0400 (Wed, 20 Jul 2005) | 1 line With such changes hedgehogs run under FreeBSD -------------------------------------------------- ---------------------- r272 | GrayFox | 2005-07-20 16:06:01 -0400 (Wed, 20 Jul 2005) | 1 line batch file updated% -) -------------------------------------------------- ---------------------- r271 | unC0Rr | 2005-07-20 15:32:38 -0400 (Wed, 20 Jul 2005) | 1 line Makefile c runhelper'om -------------------------------------------------- ---------------------- r270 | unC0Rr | 2005-07-20 15:25:52 -0400 (Wed, 20 Jul 2005) | 1 line Jump up :) -------------------------------------------------- ---------------------- r269 | unC0Rr | 2005-07-19 13:22:36 -0400 (Tue, 19 Jul 2005) | 2 lines - Using the theme ethereal, it LandTex.bmp new to me - A lot of options for filling mapy ... I had nothing to do :) png in order to occupy less space -------------------------------------------------- ---------------------- r268 | GrayFox | 2005-07-17 14:40:42 -0400 (Sun, 17 Jul 2005) | 1 line ethereal theme -------------------------------------------------- ---------------------- r267 | unC0Rr | 2005-07-17 11:03:03 -0400 (Sun, 17 Jul 2005) | 1 line svn maintenance -------------------------------------------------- ---------------------- r266 | unC0Rr | 2005-07-17 05:43:11 -0400 (Sun, 17 Jul 2005) | 3 lines - A more thorough description of the boot process - Change the direction of the slash in the path - More checks, modification of some existing SDLTry -------------------------------------------------- ---------------------- r265 | unC0Rr | 2005-07-16 10:26:36 -0400 (Sat, 16 Jul 2005) | 2 lines - Prozhka which pretends she frontend - Small code cleanup -------------------------------------------------- ---------------------- r264 | unC0Rr | 2005-07-16 09:49:20 -0400 (Sat, 16 Jul 2005) | 3 lines - Now hw compilation in FreeBSD, the work is not yet possible to test, for frontend only works in Windows.) - Shoe string constants - Fixed incorrect use of TryDo, TryDo replaced SDLTry -------------------------------------------------- ---------------------- r263 | unC0Rr | 2005-07-15 09:09:44 -0400 (Fri, 15 Jul 2005) | 1 line Reduce the memory requirements + minor improvements -------------------------------------------------- ---------------------- r262 | unC0Rr | 2005-07-15 08:10:22 -0400 (Fri, 15 Jul 2005) | 1 line Go with sockets on SDL_Net, so it will be easier ... Though stupid -------------------------------------------------- ---------------------- r261 | unC0Rr | 2005-07-13 07:23:59 -0400 (Wed, 13 Jul 2005) | 1 line Portable work with sockets -------------------------------------------------- ---------------------- r260 | unC0Rr | 2005-07-12 15:13:22 -0400 (Tue, 12 Jul 2005) | 3 lines - Improved performance of a jackhammer - Compile-time option to dump the graphics memory - Sprite with a question mark to indicate that the bot is thinking (as long as it does not appear in the game) -------------------------------------------------- ---------------------- r259 | unC0Rr | 2005-07-11 06:10:14 -0400 (Mon, 11 Jul 2005) | 1 line Yc, it was necessary to change testit ... procedures, then the two. Now working as intended :) -------------------------------------------------- ---------------------- r258 | unC0Rr | 2005-07-11 05:57:43 -0400 (Mon, 11 Jul 2005) | 1 line So it will be correct, otherwise the tabs on the right side in the two pixels are, though, and this behavior is not intended -------------------------------------------------- ---------------------- r257 | unC0Rr | 2005-07-10 16:03:41 -0400 (Sun, 10 Jul 2005) | 1 line Using a new topic -------------------------------------------------- ---------------------- r256 | unC0Rr | 2005-07-10 15:58:57 -0400 (Sun, 10 Jul 2005) | 1 line In previous picture my fault were visible joints -------------------------------------------------- ---------------------- r255 | GrayFox | 2005-07-10 15:31:51 -0400 (Sun, 10 Jul 2005) | 1 line did = CFG) -------------------------------------------------- ---------------------- r254 | GrayFox | 2005-07-10 15:27:12 -0400 (Sun, 10 Jul 2005) | 1 line Edge of the woods -------------------------------------------------- ---------------------- r253 | GrayFox | 2005-07-10 15:20:26 -0400 (Sun, 10 Jul 2005) | 1 line wood theme -------------------------------------------------- ---------------------- r252 | unC0Rr | 2005-07-10 14:23:56 -0400 (Sun, 10 Jul 2005) | 1 line A lead to lower case did not ... :) -------------------------------------------------- ---------------------- r251 | unC0Rr | 2005-07-10 14:02:49 -0400 (Sun, 10 Jul 2005) | 1 line What is left of these uses windows .. should be removed -------------------------------------------------- ---------------------- r250 | unC0Rr | 2005-07-09 16:48:02 -0400 (Sat, 09 Jul 2005) | 1 line PNG stuff -------------------------------------------------- ---------------------- r249 | unC0Rr | 2005-07-09 15:42:54 -0400 (Sat, 09 Jul 2005) | 2 lines / Me stupid It should now work -------------------------------------------------- ---------------------- r248 | unC0Rr | 2005-07-09 15:38:56 -0400 (Sat, 09 Jul 2005) | 1 line Previous commit broke the code okazyaetsya lag :) The game does not go -------------------------------------------------- ---------------------- r247 | unC0Rr | 2005-07-09 15:28:11 -0400 (Sat, 09 Jul 2005) | 1 line It seems that fixed a communication network (previously if you say something during the course of nesvoego, fall out game at the opponent) -------------------------------------------------- ---------------------- r246 | unC0Rr | 2005-07-09 14:51:34 -0400 (Sat, 09 Jul 2005) | 2 lines - Removed obsolete function LoadBMPArray - You can not send SendIPCAndWaitReply ('?'), Especially at a connection :) -------------------------------------------------- ---------------------- r245 | unC0Rr | 2005-07-09 14:00:54 -0400 (Sat, 09 Jul 2005) | 1 line Fixed occasional regression network game (not a protest) -------------------------------------------------- ---------------------- r244 | unC0Rr | 2005-07-09 13:34:17 -0400 (Sat, 09 Jul 2005) | 2 lines - Small code optimization physics hedgehog - Accelerating the output text to the console through the quality -------------------------------------------------- ---------------------- r243 | unC0Rr | 2005-07-09 13:29:07 -0400 (Sat, 09 Jul 2005) | 1 line - What type console :) Teams can not enter, because! all that is written in the console is said (/ say blablabla). What to do with Russian letters FZ. -------------------------------------------------- ---------------------- r242 | unC0Rr | 2005-07-09 11:49:55 -0400 (Sat, 09 Jul 2005) | 1 line Forgot that I've found -------------------------------------------------- ---------------------- r241 | unC0Rr | 2005-07-09 11:07:45 -0400 (Sat, 09 Jul 2005) | 1 line Switching to own header file, minor fixes -------------------------------------------------- ---------------------- r240 | unC0Rr | 2005-07-09 05:46:40 -0400 (Sat, 09 Jul 2005) | 2 lines - Fixed a bug with the "floating" tombstone - Background music ... while only a few have not completed -------------------------------------------------- ---------------------- r239 | unC0Rr | 2005-07-08 14:47:27 -0400 (Fri, 08 Jul 2005) | 2 lines - Color bordyurchika from the explosion is given in the config topics - / Capture makes a screenshot -------------------------------------------------- ---------------------- r238 | unC0Rr | 2005-07-08 12:38:03 -0400 (Fri, 08 Jul 2005) | 1 line Bugfix: flood bots (infinite Commands type + left, + right) -------------------------------------------------- ---------------------- r237 | unC0Rr | 2005-07-08 11:01:45 -0400 (Fri, 08 Jul 2005) | 1 line The transition of the engine to PNG, the next step is to remake landgen -------------------------------------------------- ---------------------- r236 | unC0Rr | 2005-07-08 10:42:25 -0400 (Fri, 08 Jul 2005) | 1 line The normal implementation of sound ... and in the previous audit, hellish sound because it in a format that was at 16000, and other perversions ..... -------------------------------------------------- ---------------------- r235 | unC0Rr | 2005-07-08 06:52:15 -0400 (Fri, 08 Jul 2005) | 2 lines uh ... grhm ... well, such as sound ... all as is done in the dock%) FZ cho ... When playing a sound it is loaded from a file, rather than pre-loaded ... have to think about it. And yes, even StopSound does not work ... -------------------------------------------------- ---------------------- r234 | unC0Rr | 2005-07-07 16:57:29 -0400 (Thu, 07 Jul 2005) | 5 lines - Fixed AI - Drawing on the Mape holes from the explosion and, hurray! bordyurchik from him :) - Fixed a statement of the purpose for UFO - Hardware acceleration ... finally normal FPS! In general, all in their proper place, except for the console and sound -------------------------------------------------- ---------------------- r233 | unC0Rr | 2005-07-07 15:31:20 -0400 (Thu, 07 Jul 2005) | 1 line The color of the sky on the site :) -------------------------------------------------- ---------------------- r232 | unC0Rr | 2005-07-07 15:17:09 -0400 (Thu, 07 Jul 2005) | 1 line Collisions on the site :) -------------------------------------------------- ---------------------- r231 | unC0Rr | 2005-07-07 14:27:40 -0400 (Thu, 07 Jul 2005) | 1 line Single-pixel frame -------------------------------------------------- ---------------------- r230 | unC0Rr | 2005-07-07 14:07:51 -0400 (Thu, 07 Jul 2005) | 1 line Inscriptions on the back seat :) -------------------------------------------------- ---------------------- r229 | unC0Rr | 2005-07-07 09:09:56 -0400 (Thu, 07 Jul 2005) | 4 lines Potihonku come alive ... - Fixed ekzepshn on exit - Became a prominent sights :) - SDL does not provide funds for the mirroring surface of copying, therefore Hedgehog.bmp twice the size (the right side is generated not software) -------------------------------------------------- ---------------------- r228 | unC0Rr | 2005-07-07 08:25:43 -0400 (Thu, 07 Jul 2005) | 1 line Binds now like all work :) -------------------------------------------------- ---------------------- r227 | unC0Rr | 2005-07-06 09:14:47 -0400 (Wed, 06 Jul 2005) | 1 line Switching to SDL and Berkley model to work with sockets ... While the sound does not work, some key bindings, text output, and collision with the Land -------------------------------------------------- ---------------------- r226 | unC0Rr | 2005-07-06 07:31:01 -0400 (Wed, 06 Jul 2005) | 2 lines - Yuzaem new topic - Sight draw a little higher -------------------------------------------------- ---------------------- r225 | GrayFox | 2005-07-05 16:29:00 -0400 (Tue, 05 Jul 2005) | 1 line Norsk Arisk Blak Metal!!! Raaahh!!! -------------------------------------------------- ---------------------- r224 | unC0Rr | 2005-07-05 06:49:03 -0400 (Tue, 05 Jul 2005) | 1 line Fixed a bug with the game hanging in the handler walk bot and related bug improper handling of certain situations -------------------------------------------------- ---------------------- r223 | unC0Rr | 2005-07-05 04:45:41 -0400 (Tue, 05 Jul 2005) | 1 line Fill mapy ... Who can draw the thread topic%) -------------------------------------------------- ---------------------- r222 | unC0Rr | 2005-07-04 11:45:48 -0400 (Mon, 04 Jul 2005) | 1 line Bridges of the beams on the Mape ... -------------------------------------------------- ---------------------- r221 | unC0Rr | 2005-07-04 10:19:13 -0400 (Mon, 04 Jul 2005) | 1 line Topic by Natasha -------------------------------------------------- ---------------------- r220 | unC0Rr | 2005-07-04 08:35:48 -0400 (Mon, 04 Jul 2005) | 1 line Processing (not yet final) structure landgena -------------------------------------------------- ---------------------- r219 | unC0Rr | 2005-07-04 08:34:59 -0400 (Mon, 04 Jul 2005) | 1 line Improved (hopefully permanently) procedures for detecting collisions with Gear'ami -------------------------------------------------- ---------------------- r218 | unC0Rr | 2005-07-03 18:13:48 -0400 (Sun, 03 Jul 2005) | 1 line Overlooked about the fall in the output distance -------------------------------------------------- ---------------------- r217 | unC0Rr | 2005-07-03 17:42:05 -0400 (Sun, 03 Jul 2005) | 1 line Bots are not trying to shoot so that their hurt if they budged -------------------------------------------------- ---------------------- r216 | unC0Rr | 2005-07-03 16:51:55 -0400 (Sun, 03 Jul 2005) | 1 line Addition to checking function on collision with a crew cut .. Now do not get stuck like hedgehogs each other -------------------------------------------------- ---------------------- r215 | unC0Rr | 2005-07-02 17:39:43 -0400 (Sat, 02 Jul 2005) | 1 line Bots may move if they do not have options for a direct hit. -------------------------------------------------- ---------------------- r214 | unC0Rr | 2005-07-02 15:39:06 -0400 (Sat, 02 Jul 2005) | 1 line I speculated, as the old code managed to work .... it is very wrong and did not give the hedgehog to climb more than 3 pixels -------------------------------------------------- ---------------------- r213 | unC0Rr | 2005-07-02 11:04:02 -0400 (Sat, 02 Jul 2005) | 1 line In uGame.pas correction, helping avoid an infinite loop of the program (it was conceived back in November :)) -------------------------------------------------- ---------------------- r212 | unC0Rr | 2005-07-01 16:57:50 -0400 (Fri, 01 Jul 2005) | 1 line At the request of workers in themes.cfg theme.cfg and possible comments starting from the first line to the Simola # -------------------------------------------------- ---------------------- r211 | unC0Rr | 2005-07-01 14:38:24 -0400 (Fri, 01 Jul 2005) | 1 line Strange, but it turns out some of the situations were not foreseen in the handler physics hedgehog -------------------------------------------------- ---------------------- r210 | unC0Rr | 2005-07-01 13:38:30 -0400 (Fri, 01 Jul 2005) | 2 lines Added to the topic "bubbles" Fixed a shoot out game at the death of the current flat top, bot-managed -------------------------------------------------- ---------------------- r209 | unC0Rr | 2005-07-01 11:14:53 -0400 (Fri, 01 Jul 2005) | 1 line The sky in the new theme of avematana -------------------------------------------------- ---------------------- r208 | unC0Rr | 2005-07-01 11:13:57 -0400 (Fri, 01 Jul 2005) | 1 line New Topic%) Only the horizon I do not like ... -------------------------------------------------- ---------------------- r207 | unC0Rr | 2005-07-01 10:02:24 -0400 (Fri, 01 Jul 2005) | 3 lines - Accidentally commit a landgen with noncommented debug :) - Removed functions and Sin256 Cos256 as unnecessary - Bots use the shotgun -------------------------------------------------- ---------------------- r206 | unC0Rr | 2005-06-30 16:09:43 -0400 (Thu, 30 Jun 2005) | 1 line Debug stuff -------------------------------------------------- ---------------------- r205 | unC0Rr | 2005-06-30 16:09:22 -0400 (Thu, 30 Jun 2005) | 1 line Recycling links between the procedures in AI. Add a new handler easier -------------------------------------------------- ---------------------- r204 | unC0Rr | 2005-06-30 14:13:50 -0400 (Thu, 30 Jun 2005) | 2 lines - More like a worm Pluggers - Smarter Bots: can now shoot and not directly to the other hedgehog -------------------------------------------------- ---------------------- r203 | unC0Rr | 2005-06-30 12:15:39 -0400 (Thu, 30 Jun 2005) | 1 line Fixed a bug with the shoot out ekzepshna, yet improved the behavior of a jackhammer at the beginning of -------------------------------------------------- ---------------------- r202 | unC0Rr | 2005-06-30 12:00:10 -0400 (Thu, 30 Jun 2005) | 1 line Minor improvements -------------------------------------------------- ---------------------- r201 | unC0Rr | 2005-06-30 11:09:41 -0400 (Thu, 30 Jun 2005) | 1 line Yc, the last in the queue hedgehog was not considered bots, if he is not the only -------------------------------------------------- ---------------------- r200 | unC0Rr | 2005-06-30 10:58:47 -0400 (Thu, 30 Jun 2005) | 3 lines Added the property of weapons: time, giving the hedgehog on the waste after use of weapons Seen hovering probably somewhere in AI: ( Yo, 200y commit! %))) -------------------------------------------------- ---------------------- r199 | unC0Rr | 2005-06-30 10:52:15 -0400 (Thu, 30 Jun 2005) | 2 lines - Added a "Skip the move", the bots use it if you do not know where palnut - When rendering the trajectory bombs and grenades are considered wider than it actually is -------------------------------------------------- ---------------------- r198 | unC0Rr | 2005-06-30 09:58:04 -0400 (Thu, 30 Jun 2005) | 1 line Pack-a ... non-working version was released ... Invalid attempt to fix a bug with hover graves. Fixed a bit of now :) -------------------------------------------------- ---------------------- r197 | unC0Rr | 2005-06-30 09:53:26 -0400 (Thu, 30 Jun 2005) | 2 lines Improvements in the handling of conflicts and shots as a consequence of improved bots hit a bazooka. Version is now 0.1%) -------------------------------------------------- ---------------------- r196 | unC0Rr | 2005-06-29 18:16:20 -0400 (Wed, 29 Jun 2005) | 1 line Play against bots become more difficult ... they can use two weapons. -------------------------------------------------- ---------------------- r195 | unC0Rr | 2005-06-28 10:05:56 -0400 (Tue, 28 Jun 2005) | 1 line Another improvement (rendering path grenades not as a pixel, and a square :)) -------------------------------------------------- ---------------------- r194 | unC0Rr | 2005-06-28 06:43:05 -0400 (Tue, 28 Jun 2005) | 1 line Bots shoot a bazooka -------------------------------------------------- ---------------------- r193 | unC0Rr | 2005-06-27 17:47:57 -0400 (Mon, 27 Jun 2005) | 2 lines A more advanced version of throwing bombs ... A little working version shooting a bazooka (was the best, just nedoperepisal more) -------------------------------------------------- ---------------------- r192 | unC0Rr | 2005-06-27 10:34:47 -0400 (Mon, 27 Jun 2005) | 1 line Bots throw grenades, get a good idea :) I do not take account of the possible barriers to grenades. There is a bug where sometimes start to throw a grenade straight up. Cool to pit a team of bots on the team :) -------------------------------------------------- ---------------------- r191 | unC0Rr | 2005-06-27 10:34:40 -0400 (Mon, 27 Jun 2005) | 1 line Corrections in the code handler bomb (on a smooth surface without rolling friction), Oates problem with the sound bounces -------------------------------------------------- ---------------------- r190 | unC0Rr | 2005-06-25 17:20:57 -0400 (Sat, 25 Jun 2005) | 1 line A small correction, lost in the 84th revision :)) -------------------------------------------------- ---------------------- r189 | unC0Rr | 2005-06-25 15:07:38 -0400 (Sat, 25 Jun 2005) | 2 lines Ready basis for writing bots Now the bot simply not high firing a bazooka%) -------------------------------------------------- ---------------------- r188 | unC0Rr | 2005-06-25 09:33:08 -0400 (Sat, 25 Jun 2005) | 2 lines Now, at the start of the local game one man team, the other - bots. Bots do not do anything :) Minor changes in the debug messages -------------------------------------------------- ---------------------- r187 | unC0Rr | 2005-06-24 16:49:22 -0400 (Fri, 24 Jun 2005) | 1 line build.cmd at compile-time error is not closed, and the console shows an error message and waits for the user's response -------------------------------------------------- ---------------------- r186 | unC0Rr | 2005-06-24 16:42:44 -0400 (Fri, 24 Jun 2005) | 1 line Oops, I forgot I've found in the previous commit :) -------------------------------------------------- ---------------------- r185 | unC0Rr | 2005-06-24 16:41:08 -0400 (Fri, 24 Jun 2005) | 1 line Preparing for the emergence of bots in the game :) -------------------------------------------------- ---------------------- r184 | unC0Rr | 2005-06-24 11:07:01 -0400 (Fri, 24 Jun 2005) | 1 line Improvements jackhammer -------------------------------------------------- ---------------------- r183 | unC0Rr | 2005-06-24 10:19:23 -0400 (Fri, 24 Jun 2005) | 1 line Fixed a bug that caused a previous revision (hedgehog could not climb very steep slopes, see the comments in the source code) -------------------------------------------------- ---------------------- r182 | unC0Rr | 2005-06-24 09:34:18 -0400 (Fri, 24 Jun 2005) | 1 line Fixed a bug with the bounce of the horizontal and vertical surfaces (read more in the commenting) -------------------------------------------------- ---------------------- r181 | unC0Rr | 2005-06-23 15:38:45 -0400 (Thu, 23 Jun 2005) | 1 line Fixed occasional compilation by build.cmd -------------------------------------------------- ---------------------- r180 | unC0Rr | 2005-06-23 15:33:21 -0400 (Thu, 23 Jun 2005) | 1 line Jackhammer is controlled in the same way as in the worms -------------------------------------------------- ---------------------- r179 | GrayFox | 2005-06-23 15:27:37 -0400 (Thu, 23 Jun 2005) | 1 line vsekompilyaschy batch file -------------------------------------------------- ---------------------- r178 | unC0Rr | 2005-06-23 15:12:52 -0400 (Thu, 23 Jun 2005) | 3 lines The transfer of flags instead of several booleans in doMakeExplosion. Changes in the display of debug log. Improved implementation of a jackhammer (achieved by sending messages to the handler hedgehog weapons). It only works as long as you hold a space. -------------------------------------------------- ---------------------- r177 | unC0Rr | 2005-06-23 07:34:36 -0400 (Thu, 23 Jun 2005) | 1 line Nuu .... like ... uh ... jackhammer .... %))) In short FZ ... I suppose .... -------------------------------------------------- ---------------------- r176 | unC0Rr | 2005-06-23 07:19:35 -0400 (Thu, 23 Jun 2005) | 2 lines Rotator moved to a subfolder Added program for easy visual selection procedure of generating lindshafta -------------------------------------------------- ---------------------- r175 | unC0Rr | 2005-06-19 10:12:50 -0400 (Sun, 19 Jun 2005) | 1 line Funny landgena modification (but commented out by default) -------------------------------------------------- ---------------------- r174 | unC0Rr | 2005-06-17 15:51:26 -0400 (Fri, 17 Jun 2005) | 1 line stubs for jackhammer -------------------------------------------------- ---------------------- r173 | unC0Rr | 2005-06-11 16:54:35 -0400 (Sat, 11 Jun 2005) | 1 line Fixed occasional compilation fripaskalem (using fpc 2.0.0) -------------------------------------------------- ---------------------- r172 | unC0Rr | 2005-06-07 14:51:23 -0400 (Tue, 07 Jun 2005) | 1 line Removed obsolete piece of code -------------------------------------------------- ---------------------- r171 | unC0Rr | 2005-06-03 10:48:27 -0400 (Fri, 03 Jun 2005) | 2 lines You can talk on the network Fixed minor issues -------------------------------------------------- ---------------------- r170 | unC0Rr | 2005-05-30 09:51:07 -0400 (Mon, 30 May 2005) | 1 line Further development of the situation, when the gun is finished. There must always be at least one weapon somewhere (in worms is to give in and check ') -------------------------------------------------- ---------------------- r169 | unC0Rr | 2005-05-29 17:51:24 -0400 (Sun, 29 May 2005) | 2 lines Improved support for Finite weapons, but you need to modify Hedgehogs can be grouped into a set of weapons, particularly weapons could be one for the team or each his urchin -------------------------------------------------- ---------------------- r168 | unC0Rr | 2005-05-29 17:48:14 -0400 (Sun, 29 May 2005) | 1 line If an error connecting to the server in the front in the static with the status of a message -------------------------------------------------- ---------------------- r167 | unC0Rr | 2005-05-29 14:03:37 -0400 (Sun, 29 May 2005) | 1 line Forgot sprite in the previous commit :) -------------------------------------------------- ---------------------- r166 | unC0Rr | 2005-05-29 13:16:30 -0400 (Sun, 29 May 2005) | 3 lines UFO instead RadioRocket, changed the sprite Fixed a nesrabatyvayuschaya procedure OnDestroy Closing the socket on exit -------------------------------------------------- ---------------------- r165 | unC0Rr | 2005-05-24 13:50:51 -0400 (Tue, 24 May 2005) | 1 line hw.ini deleted from the repository, fewer problems, he still needed nafik -------------------------------------------------- ---------------------- r164 | unC0Rr | 2005-05-24 13:39:36 -0400 (Tue, 24 May 2005) | 1 line xtheme looks better in 16tibitnom mode -------------------------------------------------- ---------------------- r163 | unC0Rr | 2005-05-24 13:37:01 -0400 (Tue, 24 May 2005) | 3 lines DoGameTick not accept as a parameter Surface, because for him it is not necessary When showing the console game continues At the end of the show demos in case there is not one team is sending a message out to the "q" frontend. In other cases, while just an old message. -------------------------------------------------- ---------------------- r162 | unC0Rr | 2005-05-23 16:43:04 -0400 (Mon, 23 May 2005) | 1 line It turns out that it is better not to draw directly on the form, and STATIC. Sometimes style SS_BITMAP, statics itself draws a bitmap, but does not know how to stretch, because yuzaem SS_OWNERDRAW. Glitches are gone. -------------------------------------------------- ---------------------- r161 | GrayFox | 2005-05-22 07:39:55 -0400 (Sun, 22 May 2005) | 1 line continue to torment options -------------------------------------------------- ---------------------- r160 | GrayFox | 2005-05-22 07:10:54 -0400 (Sun, 22 May 2005) | 1 line backgrounds to the windows in the CAP -------------------------------------------------- ---------------------- r159 | GrayFox | 2005-05-22 07:03:21 -0400 (Sun, 22 May 2005) | 2 lines atsky completely glitch, until I realized exactly how to fix them with the handle of Choteau mb naparah, but in general, This is the options screen, while no control .. native ;) bitmap the same size as the front, not kommichu -------------------------------------------------- ---------------------- r158 | GrayFox | 2005-05-22 06:26:59 -0400 (Sun, 22 May 2005) | 3 lines added command options window .. not yet formalized Graphics / UFO.bmp sprite alleged UFO -------------------------------------------------- ---------------------- r157 | unC0Rr | 2005-05-20 17:09:17 -0400 (Fri, 20 May 2005) | 1 line Playback of the demo can be accessed by pressing the escape -------------------------------------------------- ---------------------- r156 | GrayFox | 2005-05-20 16:56:51 -0400 (Fri, 20 May 2005) | 2 lines Button Play All demos another sky in the subject xtheme -------------------------------------------------- ---------------------- r155 | unC0Rr | 2005-05-20 16:31:37 -0400 (Fri, 20 May 2005) | 1 line Another bitmap fill -------------------------------------------------- ---------------------- r154 | unC0Rr | 2005-05-20 16:31:12 -0400 (Fri, 20 May 2005) | 2 lines At the end of the show the demo the game ends, and not a message is written on the camps Scattered on the frontend code files if there are any changes in the code, I do not remember exactly what .... -------------------------------------------------- ---------------------- r153 | unC0Rr | 2005-05-19 17:03:43 -0400 (Thu, 19 May 2005) | 1 line A more advanced rand in the front, simplified framework for selecting the themes for grain -------------------------------------------------- ---------------------- r152 | unC0Rr | 2005-05-19 15:51:04 -0400 (Thu, 19 May 2005) | 1 line Cool bitmap fill ... yarkovat only -------------------------------------------------- ---------------------- r151 | unC0Rr | 2005-05-19 15:50:41 -0400 (Thu, 19 May 2005) | 1 line damn ... I tuplyu ... shorter nafik this topic -------------------------------------------------- ---------------------- r150 | unC0Rr | 2005-05-19 15:49:15 -0400 (Thu, 19 May 2005) | 1 line Cool bitmap fill ... yarkovat only -------------------------------------------------- ---------------------- r149 | unC0Rr | 2005-05-18 16:37:40 -0400 (Wed, 18 May 2005) | 1 line Fixed a bug with wrong grain committing to hw, the generation of grain is moved to a separate procedure. -------------------------------------------------- ---------------------- r148 | unC0Rr | 2005-05-18 16:01:08 -0400 (Wed, 18 May 2005) | 1 line Topic depends on the seed -------------------------------------------------- ---------------------- r147 | unC0Rr | 2005-05-18 14:36:31 -0400 (Wed, 18 May 2005) | 2 lines Changed sprite grenade icon added frontend. In the rotator default 32 frames is generated. -------------------------------------------------- ---------------------- r146 | unC0Rr | 2005-05-17 16:34:35 -0400 (Tue, 17 May 2005) | 4 lines Clouds fly now a little bit different In the front with "switching between tabs" set the focus to one of the elements Minor code cleanup in uConsts.pas CCHandlers.inc - the name of graves can be enclosed in quotation marks -------------------------------------------------- ---------------------- r145 | unC0Rr | 2005-05-17 16:14:11 -0400 (Tue, 17 May 2005) | 1 line Icon for frontend -------------------------------------------------- ---------------------- r144 | unC0Rr | 2005-05-17 16:13:08 -0400 (Tue, 17 May 2005) | 1 line More probably it is not required -------------------------------------------------- ---------------------- r143 | GrayFox | 2005-05-17 16:08:28 -0400 (Tue, 17 May 2005) | 1 line Commit -------------------------------------------------- ---------------------- r142 | GrayFox | 2005-05-17 15:01:42 -0400 (Tue, 17 May 2005) | 1 line Bone bugfix%) -------------------------------------------------- ---------------------- r141 | GrayFox | 2005-05-17 14:46:30 -0400 (Tue, 17 May 2005) | 1 line coffin -------------------------------------------------- ---------------------- r140 | GrayFox | 2005-05-17 14:27:40 -0400 (Tue, 17 May 2005) | 1 line R.I.P. -------------------------------------------------- ---------------------- r139 | GrayFox | 2005-05-17 11:18:00 -0400 (Tue, 17 May 2005) | 1 line Iweala -------------------------------------------------- ---------------------- r138 | unC0Rr | 2005-05-17 06:54:03 -0400 (Tue, 17 May 2005) | 1 line Give anti-globalism in Memory rutinz! -------------------------------------------------- ---------------------- r137 | GrayFox | 2005-05-17 06:45:32 -0400 (Tue, 17 May 2005) | 1 line trugotichnaya bony tomb -------------------------------------------------- ---------------------- r136 | GrayFox | 2005-05-17 06:30:04 -0400 (Tue, 17 May 2005) | 1 line fantasies about other mirofff% -) -------------------------------------------------- ---------------------- r135 | GrayFox | 2005-05-17 06:23:53 -0400 (Tue, 17 May 2005) | 1 line megagorizont avematana%) -------------------------------------------------- ---------------------- r134 | unC0Rr | 2005-05-17 05:34:02 -0400 (Tue, 17 May 2005) | 1 line Cool bitmap to fill mapy -------------------------------------------------- ---------------------- r133 | unC0Rr | 2005-05-17 05:26:27 -0400 (Tue, 17 May 2005) | 1 line Wind is changed now! Orientation far only in the clouds :) So far, the changes randomly, regardless of the position of hedgehog on Mape -------------------------------------------------- ---------------------- r132 | unC0Rr | 2005-05-16 16:02:00 -0400 (Mon, 16 May 2005) | 1 line Restored to the level of functionality frontend enables local games, recording and playback demos -------------------------------------------------- ---------------------- r131 | unC0Rr | 2005-05-16 15:41:55 -0400 (Mon, 16 May 2005) | 1 line Fixed occasional white strip under the buttons -------------------------------------------------- ---------------------- r130 | unC0Rr | 2005-05-16 15:37:47 -0400 (Mon, 16 May 2005) | 1 line Cleaning the code -------------------------------------------------- ---------------------- r129 | unC0Rr | 2005-05-16 14:31:56 -0400 (Mon, 16 May 2005) | 1 line fronthw moved to the main folder -------------------------------------------------- ---------------------- r128 | unC0Rr | 2005-05-16 14:14:53 -0400 (Mon, 16 May 2005) | 2 lines After the jump, the motion can not start immediately Several different sounds are issued, should help with the disappearance of sounds in the game, when in fact you need to duplicate the buffers -------------------------------------------------- ---------------------- r127 | unC0Rr | 2005-05-16 12:05:10 -0400 (Mon, 16 May 2005) | 1 line More decent long jump :) -------------------------------------------------- ---------------------- r126 | unC0Rr | 2005-05-14 09:10:38 -0400 (Sat, 14 May 2005) | 1 line Demo from 124y revisions have to watch this landgenom -------------------------------------------------- ---------------------- r125 | unC0Rr | 2005-05-14 08:57:52 -0400 (Sat, 14 May 2005) | 1 line Fixed a hang-up hedgehog in the air after the explosion -------------------------------------------------- ---------------------- r124 | unC0Rr | 2005-05-14 08:56:51 -0400 (Sat, 14 May 2005) | 1 line Demo showing hangs hedgehog after the explosion -------------------------------------------------- ---------------------- r123 | unC0Rr | 2005-05-14 08:41:54 -0400 (Sat, 14 May 2005) | 1 line Tombstones from the explosion jump :) -------------------------------------------------- ---------------------- r122 | unC0Rr | 2005-05-14 08:18:47 -0400 (Sat, 14 May 2005) | 2 lines Further development of physics urchin: before he could creep up the hill, even if it interferes with something on it Functions TestCollision? WithXYShift now take into account collisions with objects -------------------------------------------------- ---------------------- r121 | unC0Rr | 2005-05-13 13:56:53 -0400 (Fri, 13 May 2005) | 1 line DxDy2Angle32: Temporary variable is now stored in the stack ... should increase the speed, also spared one instruction by changing the order of frames in the bitmap -------------------------------------------------- ---------------------- r120 | unC0Rr | 2005-05-13 11:52:40 -0400 (Fri, 13 May 2005) | 1 line Fixed a single oversight ... or maybe something I had in mind. I do not remember :) -------------------------------------------------- ---------------------- r119 | unC0Rr | 2005-05-13 11:43:49 -0400 (Fri, 13 May 2005) | 1 line Fixed a bug that was copied several times, memory usage immediately after release -------------------------------------------------- ---------------------- r118 | unC0Rr | 2005-05-13 11:29:01 -0400 (Fri, 13 May 2005) | 1 line Output to a file, a log of information about startup -------------------------------------------------- ---------------------- r117 | unC0Rr | 2005-05-12 16:47:33 -0400 (Thu, 12 May 2005) | 1 line Fixed varningov -------------------------------------------------- ---------------------- r116 | GrayFox | 2005-05-12 16:13:33 -0400 (Thu, 12 May 2005) | 1 line % move 5 - () -------------------------------------------------- ---------------------- r115 | GrayFox | 2005-05-12 16:13:10 -0400 (Thu, 12 May 2005) | 1 line move 4%)) -------------------------------------------------- ---------------------- r114 | GrayFox | 2005-05-12 16:12:59 -0400 (Thu, 12 May 2005) | 1 line move 3 -------------------------------------------------- ---------------------- r113 | GrayFox | 2005-05-12 16:12:49 -0400 (Thu, 12 May 2005) | 1 line move 2 -------------------------------------------------- ---------------------- r112 | GrayFox | 2005-05-12 16:06:20 -0400 (Thu, 12 May 2005) | 1 line move -------------------------------------------------- ---------------------- r111 | GrayFox | 2005-05-12 16:05:20 -0400 (Thu, 12 May 2005) | 2 lines stuffed the front of the old code to the new% -) not exactly running, but Campiglio -------------------------------------------------- ---------------------- r110 | unC0Rr | 2005-05-11 15:03:26 -0400 (Wed, 11 May 2005) | 1 line A slight acceleration by fixing typos ... collisions are taken into account only with hedgehogs (all the same boxes and barrels on Mape has no more until there is nothing) -------------------------------------------------- ---------------------- r109 | unC0Rr | 2005-05-10 14:14:29 -0400 (Tue, 10 May 2005) | 1 line Fixed typo -------------------------------------------------- ---------------------- r108 | unC0Rr | 2005-05-10 13:29:53 -0400 (Tue, 10 May 2005) | 1 line Fixed occasional DXOutText ... To get any bugs in these ancient features :) -------------------------------------------------- ---------------------- r107 | unC0Rr | 2005-05-10 13:25:36 -0400 (Tue, 10 May 2005) | 1 line Fixed AdjustColor .. gygy .. lope can be -------------------------------------------------- ---------------------- r106 | unC0Rr | 2005-05-10 11:45:59 -0400 (Tue, 10 May 2005) | 1 line Fixed an isolation boundary mapy (in some cases remained 1-2 nezalityh pixels) -------------------------------------------------- ---------------------- r105 | unC0Rr | 2005-05-10 11:15:40 -0400 (Tue, 10 May 2005) | 1 line It will be so called theme ... Now can work hard to ensure that the topic name remained in the demo ... or somehow randomly chosen on the basis of seed -------------------------------------------------- ---------------------- r104 | unC0Rr | 2005-05-09 10:50:44 -0400 (Mon, 09 May 2005) | 1 line Calculation of the Performance of the motion processing Gears -------------------------------------------------- ---------------------- r103 | unC0Rr | 2005-05-09 08:16:25 -0400 (Mon, 09 May 2005) | 1 line svn maintenance -------------------------------------------------- ---------------------- r102 | GrayFox | 2005-05-08 15:44:24 -0400 (Sun, 08 May 2005) | 1 line framework as a whole is ready .. there is a problem with the combo box well and still deal with the interaction of other components might have .. necessary as the colors change from statics -------------------------------------------------- ---------------------- r101 | unC0Rr | 2005-05-08 08:20:42 -0400 (Sun, 08 May 2005) | 1 line Well, now considered the type of conflict horizontally with other gear'ami ... There are bugs with the physics of sea urchins ... Climbing on the type of Stob hedgehogs any height and seems to be the problem of motion hedgehog when it is another hedgehog .... -------------------------------------------------- ---------------------- r100 | unC0Rr | 2005-05-07 17:49:01 -0400 (Sat, 07 May 2005) | 1 line Now take into account collisions with hedgehogs and generally anything that is small .... however, only the vertical ... Although this is enough for almost everything, the only problem - grenade fired straight up. Impulse yet transmitted. There remains fixed a gun to give damage by 25. -------------------------------------------------- ---------------------- r99 | unC0Rr | 2005-05-06 13:03:18 -0400 (Fri, 06 May 2005) | 2 lines - Group Header: can not be displayed simultaneously two or more headers of one group - In the title, disk imaging on weapons shows the timer weapons -------------------------------------------------- ---------------------- r98 | unC0Rr | 2005-05-05 15:14:31 -0400 (Thu, 05 May 2005) | 2 lines - During the fall / jump can not shoot - Removed change weapons with a hedgehog, which is not under control -------------------------------------------------- ---------------------- r97 | unC0Rr | 2005-05-05 14:45:40 -0400 (Thu, 05 May 2005) | 1 line The delay in the start of the round, which is lacking on the brakes computers ... although there must be greater than the delay ... something like a check drawn on whether the frame is five. The implementation I do not like ... the main problem timer - how to set the command to be executed when triggered -------------------------------------------------- ---------------------- r96 | GrayFox | 2005-05-04 16:36:26 -0400 (Wed, 04 May 2005) | 1 line made an interesting design .. back edge%)) arhivnul until zhpegom -------------------------------------------------- ---------------------- r95 | GrayFox | 2005-05-04 16:01:39 -0400 (Wed, 04 May 2005) | 1 line buttons, optimization ... bug with rendering -------------------------------------------------- ---------------------- r94 | GrayFox | 2005-05-04 15:33:46 -0400 (Wed, 04 May 2005) | 1 line Uno Finish button as though :-) -------------------------------------------------- ---------------------- r93 | GrayFox | 2005-05-04 15:03:47 -0400 (Wed, 04 May 2005) | 2 lines WM_DRAWITEM: DoDrawButton (lParam, PDRAWITEMSTRUCT (wParam)); 216 -------------------------------------------------- ---------------------- r92 | GrayFox | 2005-05-04 14:48:05 -0400 (Wed, 04 May 2005) | 1 line bitmap Knopa -------------------------------------------------- ---------------------- r91 | GrayFox | 2005-05-04 14:45:33 -0400 (Wed, 04 May 2005) | 1 line problem rendering BS_OWNERDRAW -------------------------------------------------- ---------------------- r90 | unC0Rr | 2005-05-04 14:22:05 -0400 (Wed, 04 May 2005) | 1 line Captions, while only show the name of the weapon -------------------------------------------------- ---------------------- r89 | unC0Rr | 2005-05-04 07:33:35 -0400 (Wed, 04 May 2005) | 2 lines Centered sprite drawing hedgehog Umolchalnyh properties of weapons in a separate array for a more comfortable work, it kept the same name -------------------------------------------------- ---------------------- r88 | unC0Rr | 2005-05-03 18:08:57 -0400 (Tue, 03 May 2005) | 2 lines More decent code svn maintenance on the new folder -------------------------------------------------- ---------------------- r87 | GrayFox | 2005-05-03 17:28:10 -0400 (Tue, 03 May 2005) | 1 line -------------------------------------------------- ---------------------- r86 | unC0Rr | 2005-05-03 16:18:45 -0400 (Tue, 03 May 2005) | 1 line Water is the same color as that in the worms -------------------------------------------------- ---------------------- r85 | unC0Rr | 2005-05-03 15:49:02 -0400 (Tue, 03 May 2005) | 1 line The delay does not appear between shots from a gun -------------------------------------------------- ---------------------- r84 | unC0Rr | 2005-05-03 15:30:03 -0400 (Tue, 03 May 2005) | 2 lines Like fixed a bug with the gun when playing over the network Improved security code from the previous revision -------------------------------------------------- ---------------------- r83 | unC0Rr | 2005-05-03 13:53:14 -0400 (Tue, 03 May 2005) | 1 line Debug stuff -------------------------------------------------- ---------------------- r82 | unC0Rr | 2005-05-03 13:18:03 -0400 (Tue, 03 May 2005) | 3 lines The delay between bursts of worms, strokes, etc. Added check for nil current hedgehog because of the lag time between switching from the missing hedgehog (drowned, died) when sending him messages might appeal to those already freed memory Hedgehogs at Mape now 8 -------------------------------------------------- ---------------------- r81 | unC0Rr | 2005-05-03 12:03:16 -0400 (Tue, 03 May 2005) | 3 lines A sprite of a target (non-animated) Fixed a little font (the pixels were left on some letters) Minor code cleanup server -------------------------------------------------- ---------------------- r80 | unC0Rr | 2005-05-01 14:21:01 -0400 (Sun, 01 May 2005) | 1 line to-cules prozhka ... Mona zabatsat four-thread cool -------------------------------------------------- ---------------------- r79 | unC0Rr | 2005-05-01 09:04:56 -0400 (Sun, 01 May 2005) | 1 line Minor code cleanup -------------------------------------------------- ---------------------- r78 | unC0Rr | 2005-05-01 08:53:34 -0400 (Sun, 01 May 2005) | 1 line Now compile with FreePascal, but no sound ... and does not work (Error on connect) -------------------------------------------------- ---------------------- r77 | unC0Rr | 2005-05-01 07:11:47 -0400 (Sun, 01 May 2005) | 1 line Minor code cleanup -------------------------------------------------- ---------------------- r76 | unC0Rr | 2005-05-01 05:59:31 -0400 (Sun, 01 May 2005) | 2 lines Hedgehog is now able to walk during the target selection for "radiorakety" Redesigned rotator -------------------------------------------------- ---------------------- r75 | unC0Rr | 2005-04-30 17:02:20 -0400 (Sat, 30 Apr 2005) | 1 line Fixed a atskoe Memory face and prochaya crap ... xs why kolbasitsa image does not show the entire bitmap ... shorter rewrite zaftra -------------------------------------------------- ---------------------- r74 | GrayFox | 2005-04-30 16:19:26 -0400 (Sat, 30 Apr 2005) | 1 line -------------------------------------------------- ---------------------- r73 | GrayFox | 2005-04-30 16:19:08 -0400 (Sat, 30 Apr 2005) | 1 line -------------------------------------------------- ---------------------- r72 | unC0Rr | 2005-04-30 09:00:54 -0400 (Sat, 30 Apr 2005) | 2 lines Support for the long jump for the network / demos Changed font for such kaky been a couple of months ago, fixed a corner in DxDy2Angle16 -------------------------------------------------- ---------------------- r71 | unC0Rr | 2005-04-29 16:27:37 -0400 (Fri, 29 Apr 2005) | 1 line A parody of the long jump -------------------------------------------------- ---------------------- r70 | unC0Rr | 2005-04-29 14:35:21 -0400 (Fri, 29 Apr 2005) | 1 line Moved from Old paper on the commands IPC ... left to sort out which ones from the client to the server, which in the opposite direction, but then I have not had this written -------------------------------------------------- ---------------------- r69 | unC0Rr | 2005-04-29 13:55:47 -0400 (Fri, 29 Apr 2005) | 1 line All sorts of stuff -------------------------------------------------- ---------------------- r68 | unC0Rr | 2005-04-27 13:47:59 -0400 (Wed, 27 Apr 2005) | 1 line Some refinement of physics hedgehog: can climb steeper slopes, the best physics at zaletanii the slope in the blast :) -------------------------------------------------- ---------------------- r67 | unC0Rr | 2005-04-27 12:45:46 -0400 (Wed, 27 Apr 2005) | 2 lines Corrected some constants (height of fall with demedzhem, continued progress) It seems somewhat accelerated landgen -------------------------------------------------- ---------------------- r66 | unC0Rr | 2005-04-27 09:28:47 -0400 (Wed, 27 Apr 2005) | 3 lines Rearranged option {$ INCLUDE options.inc} everywhere, so you can cram into there types and constants Fixed width of the sprite grenades bazookas Grenade looking in the wrong direction, which flies -------------------------------------------------- ---------------------- r65 | GrayFox | 2005-04-27 08:51:34 -0400 (Wed, 27 Apr 2005) | 1 line sight -------------------------------------------------- ---------------------- r64 | unC0Rr | 2005-04-27 08:16:34 -0400 (Wed, 27 Apr 2005) | 1 line SVN does not understand me about this file in a previous commit :) -------------------------------------------------- ---------------------- r63 | unC0Rr | 2005-04-27 08:14:43 -0400 (Wed, 27 Apr 2005) | 1 line Sprite grenades from a bazooka ... -------------------------------------------------- ---------------------- r62 | unC0Rr | 2005-04-26 14:19:40 -0400 (Tue, 26 Apr 2005) | 1 line Increased in width Mapa, removed the demo and added surtsy quantifiers -------------------------------------------------- ---------------------- r61 | unC0Rr | 2005-04-25 13:25:21 -0400 (Mon, 25 Apr 2005) | 1 line Refinement shotgun, added shot sounds, a little blast revised procedure for processing -------------------------------------------------- ---------------------- r60 | unC0Rr | 2005-04-25 12:46:22 -0400 (Mon, 25 Apr 2005) | 4 lines CCHandlers.inc, uGears.pas, uMisc.pas, uTeams.pas - removed the ability to change weapons during the shooting, the support arms with a few shots in one turn, set the type of AttackBar is moved to a handler / attack to simplify working with this type of weapon GSHandlers.inc - Fixed the bug with shooting a gun, when you can shoot twice in a row without waiting for the result of the previous shot HHHandlers.inc - a distinction given by the weapon with the power of the shot, and without -------------------------------------------------- ---------------------- r59 | unC0Rr | 2005-04-25 09:00:05 -0400 (Mon, 25 Apr 2005) | 1 line Initial support for shotgun ... With that, he had two shots per turn, will have a long fuck: (( -------------------------------------------------- ---------------------- r58 | unC0Rr | 2005-04-25 05:53:17 -0400 (Mon, 25 Apr 2005) | 2 lines Hedgehogs go :) Small improvements in the code procedures TestCollision * -------------------------------------------------- ---------------------- r57 | unC0Rr | 2005-04-24 16:44:04 -0400 (Sun, 24 Apr 2005) | 2 lines Bitmaps hedgehog in a separate surfeyse Removed unnecessary parameter in the procedures FX Draw * -------------------------------------------------- ---------------------- r56 | unC0Rr | 2005-04-24 16:24:21 -0400 (Sun, 24 Apr 2005) | 1 line Fixed a bug where the hedgehog got up face right after the stroke -------------------------------------------------- ---------------------- r55 | unC0Rr | 2005-04-24 14:04:42 -0400 (Sun, 24 Apr 2005) | 2 lines Fixed an issue with the sound of powerup, which was published not only when it is necessary Improved physics hedgehog -------------------------------------------------- ---------------------- r54 | GrayFox | 2005-04-24 12:06:33 -0400 (Sun, 24 Apr 2005) | 1 line type of animation walk .. -------------------------------------------------- ---------------------- r53 | unC0Rr | 2005-04-24 09:29:06 -0400 (Sun, 24 Apr 2005) | 1 line AttackBar - this property is set by the team and change the course of -------------------------------------------------- ---------------------- r52 | unC0Rr | 2005-04-24 09:22:05 -0400 (Sun, 24 Apr 2005) | 2 lines Fixed an issue with stopping the running time Initial implementation of the new concept of physics hedgehog (hedgehog is not yet able to move) -------------------------------------------------- ---------------------- r51 | unC0Rr | 2005-04-24 08:29:39 -0400 (Sun, 24 Apr 2005) | 1 line The handler moves hedgehog placed in a separate file because the sheer size .... I will try to break into two treatments with different physics: the hedgehog handler when it is not controlled from the keyboard, and the handler when it is driven ... -------------------------------------------------- ---------------------- r50 | unC0Rr | 2005-04-24 06:11:29 -0400 (Sun, 24 Apr 2005) | 1 line Fixed a bit of upward movement ... It remains hellish traffic down the hellish inertia and inability to simply turn to the other side of the wall, not Spook down -------------------------------------------------- ---------------------- r49 | unC0Rr | 2005-04-24 05:43:04 -0400 (Sun, 24 Apr 2005) | 1 line Pofkisen bug hanging in the air -------------------------------------------------- ---------------------- r48 | GrayFox | 2005-04-24 05:40:28 -0400 (Sun, 24 Apr 2005) | 1 line deme with atskim Bug -------------------------------------------------- ---------------------- r47 | unC0Rr | 2005-04-24 05:25:14 -0400 (Sun, 24 Apr 2005) | 1 line Akin to physics did the hedgehog ... still some minor bugs -------------------------------------------------- ---------------------- r46 | unC0Rr | 2005-04-24 04:51:48 -0400 (Sun, 24 Apr 2005) | 2 lines The bomb is now turning. Hedgehog is now moving up at a normal rate, but the friction in this case there is no reason -------------------------------------------------- ---------------------- r45 | unC0Rr | 2005-04-23 10:36:35 -0400 (Sat, 23 Apr 2005) | 1 line A small improvement (or worsening?) Physics hedgehog -------------------------------------------------- ---------------------- r44 | unC0Rr | 2005-04-23 08:35:40 -0400 (Sat, 23 Apr 2005) | 1 line Fixed an upward movement, but it happens too fast ... I do not know what to do about it -------------------------------------------------- ---------------------- r43 | unC0Rr | 2005-04-23 08:34:54 -0400 (Sat, 23 Apr 2005) | 1 line Higher Mapa -------------------------------------------------- ---------------------- r42 | unC0Rr | 2005-04-22 16:17:37 -0400 (Fri, 22 Apr 2005) | 1 line Completely rewritten from scratch physics urchins ... until the problems with the transition from horizontal movement to move upwards along the wall ... Well, that is until it is not at all :) -------------------------------------------------- ---------------------- r41 | unC0Rr | 2005-04-22 10:07:38 -0400 (Fri, 22 Apr 2005) | 2 lines Fixed occasional not quite correct pouring from the bottom edge, and now the number of bells and whistles to zero Mape does not lead to a drop in landgena Added picture to fill the edge of default theme -------------------------------------------------- ---------------------- r40 | unC0Rr | 2005-04-22 09:46:59 -0400 (Fri, 22 Apr 2005) | 1 line More beautiful shading mapy -------------------------------------------------- ---------------------- r39 | unC0Rr | 2005-04-21 17:27:59 -0400 (Thu, 21 Apr 2005) | 2 lines Yuzaem hedgehog from Fox ... Figley cool ... How can you move a file to an already existing within the same commit xs :) -------------------------------------------------- ---------------------- r38 | unC0Rr | 2005-04-21 17:21:34 -0400 (Thu, 21 Apr 2005) | 1 line Now the clouds in the sky are different ... probably need to animate them somehow ... in worms IMHO it's just done by stretching and contraction of the sprite clouds -------------------------------------------------- ---------------------- r37 | unC0Rr | 2005-04-21 15:55:42 -0400 (Thu, 21 Apr 2005) | 1 line 3 cloud from Natasha -------------------------------------------------- ---------------------- r36 | GrayFox | 2005-04-21 14:18:09 -0400 (Thu, 21 Apr 2005) | 1 line new uluchcheny yozh, buy our yozhey -------------------------------------------------- ---------------------- r35 | unC0Rr | 2005-04-21 07:47:13 -0400 (Thu, 21 Apr 2005) | 1 line Fixed a bug (out of bounds) -------------------------------------------------- ---------------------- r34 | unC0Rr | 2005-04-20 14:45:39 -0400 (Wed, 20 Apr 2005) | 3 lines Landgen slightly modified in terms of adding quantifiers :) Anyway slack ... Combed code uGears.pas and uMisc.pas -------------------------------------------------- ---------------------- r33 | unC0Rr | 2005-04-20 12:06:46 -0400 (Wed, 20 Apr 2005) | 1 line Hellish plugin to PSP, applied to the intro F) -------------------------------------------------- ---------------------- r32 | GrayFox | 2005-04-20 11:53:38 -0400 (Wed, 20 Apr 2005) | 3 lines added Graphics added front2-3.rar surtsy an saver psp -------------------------------------------------- ---------------------- r31 | unC0Rr | 2005-04-20 11:24:33 -0400 (Wed, 20 Apr 2005) | 1 line Fixed a bug 30th revision, change the cursor position than passes are not for every change to reduce traffic and in general, added the demo on this topic -------------------------------------------------- ---------------------- r30 | unC0Rr | 2005-04-20 11:05:07 -0400 (Wed, 20 Apr 2005) | 3 lines hedgewars / uGame.pas - slightly reduced and accelerated code hedgewars / uIO.pas - IPC Connection waits before continuing (fixed a hack) -------------------------------------------------- ---------------------- r29 | unC0Rr | 2005-04-20 06:57:30 -0400 (Wed, 20 Apr 2005) | 1 line Quantifiers at Mape F) While in hackish way ... Poyavlyutsya not always -------------------------------------------------- ---------------------- r28 | unC0Rr | 2005-04-20 06:15:48 -0400 (Wed, 20 Apr 2005) | 1 line Longword not changed to an integer in one place -------------------------------------------------- ---------------------- r27 | unC0Rr | 2005-04-20 06:13:16 -0400 (Wed, 20 Apr 2005) | 1 line Now move the cursor to appear in net games / demos at the show -------------------------------------------------- ---------------------- r26 | unC0Rr | 2005-04-19 13:35:13 -0400 (Tue, 19 Apr 2005) | 1 line hellish config forgotten -------------------------------------------------- ---------------------- r25 | unC0Rr | 2005-04-19 13:30:31 -0400 (Tue, 19 Apr 2005) | 1 line atstskaya thing -------------------------------------------------- ---------------------- r24 | unC0Rr | 2005-04-18 14:16:36 -0400 (Mon, 18 Apr 2005) | 1 line Hellish fixed a bug, you have to be careful ... messages regarding the selection of Slot 2 was ignored when sending a message about it on the network / from the demo -------------------------------------------------- ---------------------- r23 | unC0Rr | 2005-04-18 14:03:38 -0400 (Mon, 18 Apr 2005) | 1 line Seems added support for recording demos in a network game -------------------------------------------------- ---------------------- r22 | unC0Rr | 2005-04-17 15:48:44 -0400 (Sun, 17 Apr 2005) | 1 line In the config file now my ip -------------------------------------------------- ---------------------- r21 | unC0Rr | 2005-04-17 15:42:26 -0400 (Sun, 17 Apr 2005) | 1 line Debug stuff -------------------------------------------------- ---------------------- r20 | unC0Rr | 2005-04-17 14:45:59 -0400 (Sun, 17 Apr 2005) | 1 line Prozhka to test the float'ov -------------------------------------------------- ---------------------- r19 | unC0Rr | 2005-04-17 14:18:33 -0400 (Sun, 17 Apr 2005) | 1 line Well, that is copied, and deleted the old -------------------------------------------------- ---------------------- r18 | unC0Rr | 2005-04-17 14:17:50 -0400 (Sun, 17 Apr 2005) | 1 line The project moved to a subfolder hedgewars -------------------------------------------------- ---------------------- r17 | unC0Rr | 2005-04-16 05:20:30 -0400 (Sat, 16 Apr 2005) | 1 line If the grave is not specified, the default Simple -------------------------------------------------- ---------------------- r16 | unC0Rr | 2005-04-16 05:09:03 -0400 (Sat, 16 Apr 2005) | 1 line Added option Assignable typed constants in the frontend -------------------------------------------------- ---------------------- r15 | unC0Rr | 2005-04-16 05:02:12 -0400 (Sat, 16 Apr 2005) | 1 line Small changes in the physics of the hedgehog -------------------------------------------------- ---------------------- r14 | unC0Rr | 2005-04-15 08:49:03 -0400 (Fri, 15 Apr 2005) | 1 line Corrections in the handler code / attack (can not attack during the selection of targets and during movement) -------------------------------------------------- ---------------------- r13 | unC0Rr | 2005-04-15 08:19:58 -0400 (Fri, 15 Apr 2005) | 1 line Support for network radioraket / demos -------------------------------------------------- ---------------------- r12 | unC0Rr | 2005-04-12 13:38:56 -0400 (Tue, 12 Apr 2005) | 1 line One todo raskommencheno and friction ... if Cho then changes -------------------------------------------------- ---------------------- r11 | unC0Rr | 2005-04-10 13:13:38 -0400 (Sun, 10 Apr 2005) | 1 line The explosion disappears pointer target radioraketa the first part of the flight path falls -------------------------------------------------- ---------------------- r10 | unC0Rr | 2005-04-09 14:55:11 -0400 (Sat, 09 Apr 2005) | 1 line Added radioraketa, flies only stupid -------------------------------------------------- ---------------------- r9 | unC0Rr | 2005-04-06 17:59:02 -0400 (Wed, 06 Apr 2005) | 1 line Support the cursor during the game (in the future will indicate the purpose, for example radioraket) -------------------------------------------------- ---------------------- r8 | unC0Rr | 2005-04-06 16:46:33 -0400 (Wed, 06 Apr 2005) | 2 lines Fixed occasional work with colors Taken from the canvas, colors are handled by AdjustColor, given the constant - with AdjustConstColor -------------------------------------------------- ---------------------- r7 | unC0Rr | 2005-03-30 05:05:15 -0500 (Wed, 30 Mar 2005) | 1 line Radioraketa bazooka and swapped -------------------------------------------------- ---------------------- r6 | unC0Rr | 2005-03-29 08:10:33 -0500 (Tue, 29 Mar 2005) | 1 line Test commit -------------------------------------------------- ---------------------- r5 | unC0Rr | 2005-03-29 05:53:09 -0500 (Tue, 29 Mar 2005) | 1 line stubs for radiorakety -------------------------------------------------- ---------------------- r4 | unC0Rr | 2005-03-28 14:22:40 -0500 (Mon, 28 Mar 2005) | 1 line Added sprite arrow cursor -------------------------------------------------- ---------------------- r3 | unC0Rr | 2005-03-28 12:51:47 -0500 (Mon, 28 Mar 2005) | 1 line Forgot one file :) -------------------------------------------------- ---------------------- r2 | unC0Rr | 2005-03-28 12:49:50 -0500 (Mon, 28 Mar 2005) | 1 line Added Data folder -------------------------------------------------- ---------------------- r1 | unC0Rr | 2005-03-28 12:47:54 -0500 (Mon, 28 Mar 2005) | 1 line Added surtsy as of March 28, 2005 -------------------------------------------------- ----------------------