unc0rr 8014: HedgewarsScriptLoad("/Scripts/Locale.lua")
unc0rr 8014: HedgewarsScriptLoad("/Scripts/Tracker.lua")
claymore 5118: -loadfile(GetDataPath() .. "Scripts/Locale.lua")()
Henek 5128: -loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
claymore 5118:
Wuzzy2 13173: local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze, amMinigun, amAirMine, amKnife }
Wuzzy2 12956: -local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze, amDuck, amMinigun, amAirMine, amKnife }
almikes 12207: -local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze, amDuck }
claymore 5118: -local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze }
claymore 5118:
Wuzzy2 13173: -- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K,M,A,K
Wuzzy2 13173: local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1,3,1,2}
Wuzzy2 12956: --- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K,D,M,A,K
Wuzzy2 12956: -local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1,1,3,1,2}
almikes 12207: --- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K,D
almikes 12207: -local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1,1}
claymore 5118: --- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K
claymore 5118: -local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1}
claymore 5118:
claymore 5118: local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
claymore 5118:
claymore 5118: -- A,M,N,D
claymore 5118: local airweapons_values = {2,2,2,2}
claymore 5118:
claymore 5118: local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball }
claymore 5118:
claymore 5118: -- T,G,S,L,R,R,P,J,P,S
claymore 5118: local utilities_values = {1,2,2,1,2,2,1,2,2,2}
claymore 5118:
Henek 5128: function randomAmmo()
Henek 5128: local n = 3 --"points" to be allocated on weapons
Henek 5128:
Henek 5128: --pick random weapon and subtract cost
Henek 5128: local r = GetRandom(table.maxn(weapons_values)) + 1
Henek 5128: local picked_items = {}
Henek 5128: table.insert(picked_items, weapons[r])
Henek 5128: n = n - weapons_values[r]
Henek 5128:
Henek 5128:
Henek 5128: --choose any weapons or utilities to use up remaining n
Henek 5128:
Henek 5128: while n > 0 do
Henek 5128: local items = {}
Henek 5128: local items_values = {}
Henek 5128:
Henek 5128: for i, w in pairs(weapons_values) do
Henek 5128: local used = false
Henek 5128: if w <= n then
Henek 5128: --check that this weapon hasn't been given already
Henek 5128: for j, k in pairs(picked_items) do
Henek 5128: if weapons[i] == k then
Henek 5128: used = true
Henek 5128: end
Henek 5128: end
Henek 5128: if not used then
Henek 5128: table.insert(items_values, w)
Henek 5128: table.insert(items, weapons[i])
Henek 5128: end
Henek 5128: end
Henek 5128: end
Henek 5128:
Henek 5128: for i, w in pairs(utilities_values) do
Henek 5128: local used = false
Henek 5128: if w <= n then
Henek 5128: --check that this weapon hasn't been given already
Henek 5128: for j, k in pairs(picked_items) do
Henek 5128: if utilities[i] == k then
Henek 5128: used = true
Henek 5128: end
Henek 5128: end
Henek 5128: if not used then
Henek 5128: table.insert(items_values, w)
Henek 5128: table.insert(items, utilities[i])
Henek 5128: end
Henek 5128: end
Henek 5128: end
Henek 5128:
Henek 5128: local r = GetRandom(table.maxn(items_values)) + 1
Henek 5128: table.insert(picked_items, items[r])
Henek 5128: n = n - items_values[r]
Henek 5128: end
Henek 5128:
Henek 5128: return picked_items
Henek 5128: end
Henek 5128:
Henek 5128: function assignAmmo(hog)
Henek 5128: local name = GetHogTeamName(hog)
Henek 5128: local processed = getTeamValue(name, "processed")
Henek 5128: if processed == nil or not processed then
Henek 5128: local ammo = getTeamValue(name, "ammo")
Henek 5128: if ammo == nil then
Henek 5128: ammo = randomAmmo()
Henek 5128: setTeamValue(name, "ammo", ammo)
Henek 5128: end
Henek 5128: for i, w in pairs(ammo) do
Henek 5128: AddAmmo(hog, w)
Henek 5128: end
Henek 5128: setTeamValue(name, "processed", true)
Henek 5128: end
Henek 5128: end
Henek 5128:
Henek 5128: function reset(hog)
Henek 5128: setTeamValue(GetHogTeamName(hog), "processed", false)
Henek 5128: end
Henek 5128:
claymore 5118: function onGameInit()
sheepluva 10032: DisableGameFlags(gfPerHogAmmo)
sheepluva 10032: EnableGameFlags(gfResetWeps)
claymore 5118: - GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfPerHogAmmo))
Henek 5128: Goals = loc("Each turn you get 1-3 random weapons")
claymore 5118: - Goals = loc("Each turn you get 1-3 random weapons|The stronger they are, the fewer you get")
claymore 5118: end
claymore 5118:
claymore 5118: function onGameStart()
Henek 5128: trackTeams()
claymore 5118: if MapHasBorder() == false then
claymore 5118: for i, w in pairs(airweapons) do
claymore 5118: table.insert(weapons, w)
claymore 5118: end
claymore 5118: for i, w in pairs(airweapons_values) do
claymore 5118: table.insert(weapons_values, w)
claymore 5118: end
claymore 5118: end
claymore 5118: -
claymore 5118: - --ShowMission(loc("Balanced Random Weapons"), loc("A game of luck"), loc("Each turn you'll get a weapon, and if it sucks you'll get some more!"), -amSkip, 0)
claymore 5118: end
claymore 5118:
claymore 5118: function onAmmoStoreInit()
claymore 5118: SetAmmo(amSkip, 9, 0, 0, 0)
claymore 5118:
claymore 5118: SetAmmo(amExtraDamage, 0, 1, 0, 1)
claymore 5118: SetAmmo(amInvulnerable, 0, 1, 0, 1)
claymore 5118: SetAmmo(amExtraTime, 0, 1, 0, 1)
claymore 5118: SetAmmo(amLaserSight, 0, 1, 0, 1)
claymore 5118: SetAmmo(amVampiric, 0, 1, 0, 1)
claymore 5118:
claymore 5118: for i, w in pairs(utilities) do
claymore 5118: SetAmmo(w, 0, 0, 0, 1)
claymore 5118: end
claymore 5118:
claymore 5118: for i, w in pairs(weapons) do
claymore 5118: SetAmmo(w, 0, 0, 0, 1)
claymore 5118: end
claymore 5118:
claymore 5118: for i, w in pairs(airweapons) do
claymore 5118: SetAmmo(w, 0, 0, 0, 1)
claymore 5118: end
claymore 5118: end
claymore 5118:
claymore 5118: function onNewTurn()
Henek 5128: runOnGears(assignAmmo)
Henek 5128: runOnGears(reset)
Henek 5128: setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil)
Henek 5128: end
claymore 5118: - local n = 3 --"points" to be allocated on weapons
claymore 5118: -
claymore 5118: - --pick random weapon and subtract cost
claymore 5118: - local r = GetRandom(table.maxn(weapons_values)) + 1
claymore 5118: - AddAmmo(CurrentHedgehog, weapons[r])
claymore 5118: - local items_used = {}
claymore 5118: - items_used[1] = weapons[r]
claymore 5118: - n = n - weapons_values[r]
claymore 5118: -
claymore 5118: -
claymore 5118: - --choose any weapons or utilities to use up remaining n
claymore 5118:
Henek 5128: function onGearAdd(gear)
Henek 5128: if GetGearType(gear) == gtHedgehog then
Henek 5128: trackGear(gear)
claymore 5118: - while n > 0 do
claymore 5118: - local items = {}
claymore 5118: - local items_values = {}
claymore 5118: -
claymore 5118: - for i, w in pairs(weapons_values) do
claymore 5118: - local used = false
claymore 5118: - if w <= n then
claymore 5118: - --check that this weapon hasn't been given already
claymore 5118: - for j = 1, table.maxn(items_used) do
claymore 5118: - if weapons[i] == items_used[j] then
claymore 5118: - used = true
claymore 5118: - end
claymore 5118: - end
claymore 5118: - if not used then
claymore 5118: - table.insert(items_values, w)
claymore 5118: - table.insert(items, weapons[i])
claymore 5118: - end
claymore 5118: end
claymore 5118: end
claymore 5118:
Henek 5128: function onGearDelete(gear)
Henek 5128: trackDeletion(gear)
claymore 5118: - for i, w in pairs(utilities_values) do
claymore 5118: - local used = false
claymore 5118: - if w <= n then
claymore 5118: - --check that this weapon hasn't been given already
claymore 5118: - for j = 1, table.maxn(items_used) do
claymore 5118: - if utilities[i] == items_used[j] then
claymore 5118: - used = true
claymore 5118: - end
claymore 5118: end
claymore 5118: - if not used then
claymore 5118: - table.insert(items_values, w)
claymore 5118: - table.insert(items, utilities[i])
claymore 5118: - end
claymore 5118: - end
claymore 5118: - end
claymore 5118: -
claymore 5118: - local r = GetRandom(table.maxn(items_values)) + 1
claymore 5118: - AddAmmo(CurrentHedgehog, items[r])
claymore 5118: - table.insert(items_used, items[r])
claymore 5118: - n = n - items_values[r]
claymore 5118: - end
claymore 5118: -end